userDamian Lazarskicancel

2,280 Commits over 3,499 Days - 0.03cph!

1 Year Ago
City hall exterior mesh fixes
1 Year Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
1 Year Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
1 Year Ago
Added prevent movement volumes to all crane staircases
1 Year Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
1 Year Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
1 Year Ago
Fixed incorrect material inside cargoship interior
2 Years Ago
Crane LODs and colliders Adjusted all crane prefabs
2 Years Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
2 Years Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
2 Years Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
2 Years Ago
Extended crane arm cylinder length
2 Years Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
2 Years Ago
Fixed incorrect terrain height in harbor 1
2 Years Ago
Reserialized materials
2 Years Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
2 Years Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
2 Years Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
2 Years Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
2 Years Ago
manifest
2 Years Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
2 Years Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
2 Years Ago
Assigned correct materials to the harbor crane prefab
2 Years Ago
Finished crane LOD0 and textures
2 Years Ago
Added temp colliders to all harbor_1 grounds prefabs
2 Years Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
2 Years Ago
Speedtree wind test files for Tim
2 Years Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
2 Years Ago
Harbor 1 grounds c prefab
2 Years Ago
Harbor 1 scene cleanup Finalized ground meshes
2 Years Ago
Finished harbor 1 dressing
2 Years Ago
Reserialized materials
2 Years Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
2 Years Ago
Reserialized materials
2 Years Ago
Reserialized more materials
2 Years Ago
Reserialized materials
2 Years Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
2 Years Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
2 Years Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
2 Years Ago
Harbor 1 vertex color and dressing progress
2 Years Ago
Harbor 1 layout and dressing progress
2 Years Ago
Split up harbor crane mesh for gameplay setup
2 Years Ago
2 Years Ago
2 Years Ago
Harbor 1 progress backup
2 Years Ago
City hall colliders / glass colliders
2 Years Ago
City hall LODs/prefab
2 Years Ago
City hall progress / almost final LOD0 and vertex AO bake
2 Years Ago
Cityhall progress
2 Years Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets