2,194 Commits over 3,165 Days - 0.03cph!
Portacabin building dressing
Tunnel exit garage LODs/COL/prefab
Scene2prefab
Placed radio tower and watchtower prefabs in the scene
Scene2prefab
Metal watchtower progress
Portacabin roof tweaks
Radio tower progress
Scene2prefab
More splat work
Heightmap tweaks
Moved the hatch button
Scene2prefab
Finished all portacabin roof variants
New roof variants for the portacabin buildings
Exterior progress
Fleshed out the portacabin buildings
Moved the chute button into one of the buildings
Added barricades and sandbags
Some dressing
Scene2Prefab
NMS exterior progress
Tweaked the height map and rock placement
Fenced off the entire chute area
Added a bunch of large props
Splat and exterior progress
Added new computer cabinets to the scene
Scene2prefab
New computer cabinet variants
Added emissive and color mask
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures
Added control_panels_tall_crn_b variant
Added missing bunker_door_alt_spec texture
Fixed clipping door
Scene2prefab
Created additonal control_panels prop variants
Added them to the scene
Scene2prefab
Removed deferred decal script from an object that shouldn't have it
Fixed material mismatch on room prefabs
merge from nuclear_missile_silo
room_c LOD/COL/prefab
Fixed mesh collider import settings on a bunch of objects
Scene2prefab
room_k LODs/COL/prefab
Scene2prefab
room_e LODs/COL and prefab
Tunnel LOD/COL progress
Scene2prefab
Scene tweaks
Scene2prefab
Fixed broken intensity on flickering lights
Optimized LOD distances on a bunch of objects old and new
Disabled shadow casting on some small and flat objects
Other optimization tweaks
Disabled shadow casting on decals
Fixed terraiun collision triggers
More dressing polish
Added environment volumes to all tunnel prefabs
Scene2Prefab
NMS dressing and decal pass
Added more rocks to the warhead area
Added more cover
Scene2prefab
NMS dressing progress
Scene2prefab
NMS dressing polish
Scene2Prefab
Added lighting to the elevator cabin
Created grey control panel texture variant
Additonal text decals
Dressing progress
Nuclear silo text decals
Dressing progress
lodded some rooms
Scene progress
Toilet counter corners
Created a new air duct end piece
Tweaked air duct meshes to make them less jaggy and added more LODs
Dressing progress
Cleaned up lighting
Added new light prefabs
Dressing progress
Added rotation to vent fan prefab and created a variant that has black void on the back
Added mesh text
Silo prop dressing progress
Created LODs and colliders for the silo hatch
Moved silo hatch to a correct position