userDamian Lazarskicancel

2,226 Commits over 3,379 Days - 0.03cph!

1 Year Ago
Rose material tweaks
1 Year Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
1 Year Ago
Rose meshes / texture / prefabs / billboards
1 Year Ago
merge from main
1 Year Ago
Fixed black cream material on gingerbread tunnel entrances
1 Year Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
1 Year Ago
Orchid material wind changes
1 Year Ago
Orchid / all variants / prefabs / textures and billboards
1 Year Ago
Orchid progress
1 Year Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
2 Years Ago
Hackweek backup
2 Years Ago
merge from main
2 Years Ago
merge from hackweek_cliff_rework
2 Years Ago
Fixed broken cardboard boxes in the second tunnel entrance
2 Years Ago
merge from main
2 Years Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
2 Years Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
2 Years Ago
Fixed bright pixel gaps in tunnel slopes
2 Years Ago
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
2 Years Ago
Moved train signals further away from the track
2 Years Ago
Fixed rail topology not tranferring to entrances
2 Years Ago
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
2 Years Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
2 Years Ago
Fixed light leaks in another stairwell piece
2 Years Ago
Fixed broken env volume in train tunnel slopes
2 Years Ago
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots
2 Years Ago
Added rail topology to train tunnels entrance
2 Years Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
2 Years Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
2 Years Ago
Scene2prefab to fix broken materials in train tunnel entrances in monuments
2 Years Ago
Tweaked entrance heightmap to fix odd foliage placement
2 Years Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
2 Years Ago
Fixed broken AO in tunnel stairwell entrances
2 Years Ago
Deleted unused slopes and prefabs
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Fixed portacabin materials
2 Years Ago
Made triggers fit slopes better to fix broken terrain collisions Tweaked environment volumes to make transition between underground and aboveground smoother
2 Years Ago
Added heightmap mesh for the second entrance
2 Years Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
2 Years Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
2 Years Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
2 Years Ago
merge from shader-stdblends-extended
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Second entrance mesh progress
2 Years Ago
Second train tunnel entrance progress Setup a basic prefab for the second entrance tunnel variant
2 Years Ago
Slightly tweaked entrance terrain to fit the second entrance variant
2 Years Ago
Set the missing material in the entrance prefab
2 Years Ago
Added missing concrete pavement material