2,194 Commits over 3,165 Days - 0.03cph!
Slightly toned down clear weather cloud brightness
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
Added light switches to the arctic base
Tweaked arctic base environment volumes
Moved shipping containers to the world layer
Other small arctic base tweaks
Light switch tweaks in the gas station and supermarket
Material tweaks
Updated airfield light switch setup
Updated some shadow proxies with higher quality LODs to fix shadow issues
Updated some materials
Lighthouse lightswitch and material tweaks
Airfield light switch update
Remade brick_wall_c textures and masks
Changed brick wall and plaster textures to 2k and crunch compression
Made sunrise/sunset slightly less red and more natural
Tweaked arctic biome color filter to compensate
Slightly tweaked environment quality ambient multipliers
Made moon size more realistic (set it to 1 instead of 2.5)
merge from trainyard_update
Set shadowproxies of all large structures to the world layer instead of default
Tweaked shadow proxy layer settings on a bunch of structures
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
Made terrain splats less glossy
Reduced wetness smoothness because it was too glossy
Set reflection multiplier to 1 for player construction environment volume type
Post process tweaks to fix dark sky in some biomes
Set ambient color to 60 to make shadows brighter
merge from trainyard_update
Lifted shadows on underwater lab and underground postprocess profiles
Tweaked forest moss material because it was too bright with the new lighting
Adjusted ambient multipliers for the environment volume types
Tweaked post process settings
Added secondary ambient color to the skydome
Sky dome / lowered sunlight to 18
Tweaked post process settings to compensate for added shadow darkness
Reverted ground plants, tree and splat changes
Substracted ground plant changes
Set reflection multipliers to 1 for all Building environment volume types
Merge from cubemap lighting
Tweaked concrete_f_bld_var material
Reordered textures on brick_wall_b_plasterblend
Airfield / replaced all old light switches
Disabled red and green lights on the light switch prefab
Added yellow light that is always on to indicate the switches control emergency lights
Plaster_d green paint variant
Final iteration of the plaster_d texture
Tweaked some corresponding materials
Updated brick wall materials and some plaster materials
Redone brick and plaster textures
Brickwall_b texture and variants
Tweaked brickwall_c diffuse
Brickwall material update
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
Lighthouse / brightened up some environment volumes
Added XOR switches
Made interior lights controllable via switches
Added XOR light switches to the supermarket
Light up the spermket sign
Added some additional ambient lights
Replaced environment volumes with Building
Light switch prefab update / made status lights work again
Replaced gas station environment volumes with Building volume instead of BuildingDark
Added XOR light switches to the gas station
Added new light switches to airfield
Replaced a bunch of single light switches with XOR switches