userDamian Lazarskicancel

2,165 Commits over 3,044 Days - 0.03cph!

2 Years Ago
Substracted ground plant changes
2 Years Ago
Merge from main
2 Years Ago
Set reflection multipliers to 1 for all Building environment volume types
2 Years Ago
Merge from cubemap lighting
2 Years Ago
Tweaked concrete_f_bld_var material Reordered textures on brick_wall_b_plasterblend
2 Years Ago
Airfield / replaced all old light switches
2 Years Ago
Disabled red and green lights on the light switch prefab Added yellow light that is always on to indicate the switches control emergency lights
2 Years Ago
Source backup
2 Years Ago
Plaster_d green paint variant
2 Years Ago
Final iteration of the plaster_d texture Tweaked some corresponding materials
2 Years Ago
Updated brick wall materials and some plaster materials
2 Years Ago
Plaster_d update
2 Years Ago
Plaster_d update
2 Years Ago
Redone brick and plaster textures
3 Years Ago
Brickwall_b texture and variants Tweaked brickwall_c diffuse Brickwall material update
3 Years Ago
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
3 Years Ago
Lighthouse / brightened up some environment volumes Added XOR switches Made interior lights controllable via switches
3 Years Ago
Added XOR light switches to the supermarket Light up the spermket sign Added some additional ambient lights Replaced environment volumes with Building
3 Years Ago
Light switch prefab update / made status lights work again
3 Years Ago
Replaced gas station environment volumes with Building volume instead of BuildingDark Added XOR light switches to the gas station
3 Years Ago
Added new light switches to airfield Replaced a bunch of single light switches with XOR switches
3 Years Ago
Light switch prefab update
3 Years Ago
Manifest rebuild
3 Years Ago
Light switch entity prefab
3 Years Ago
Updated light switch mesh
3 Years Ago
Light switch mesh and textures
3 Years Ago
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
3 Years Ago
Ground plants color tweaks
3 Years Ago
Sunlight and ambient tweaks Post procesing tweaks and improved eye exposure adjustment Slightly darkened environment volume to compensate for brighter outside
3 Years Ago
Added exposure eye adjustment for dark areas
3 Years Ago
Reverted weather profiles sky brightness to make shadows a bit brighter again Increased ambient color intensity closer to the original value
3 Years Ago
Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity Tweaked tundra and temperate grass splats to be darker to compensate
3 Years Ago
Slightly lowered sun intensity Environment quality tweaks to PlayerBuilding volumes Made environment volume transition time longer Tweaked remaining postprocess profiles to work with the new settings
3 Years Ago
Tweaked sky brightness, contrast and fogginess on some weather profiles
3 Years Ago
Environment quality / further reduced impact of building environment volumes Slowed down transition time
3 Years Ago
Increased sunlight intensity and tweaked ambient color Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
3 Years Ago
Merge from main
3 Years Ago
Slightly lowered sky brightness Slightly lowered ambient and reflection intensity Reduced the effect of environment volumes Slightly reduced ambient color brightness Tweaked weather clear sky brightness
3 Years Ago
train wagons source backup
3 Years Ago
Updated train wagon prefabs and meshes to match new textures better Slightly reduced drawcalls
3 Years Ago
Source backup
3 Years Ago
Updated static train wagon meshes, textures and prefabs Added colour variant materials for train wagons
3 Years Ago
Source backup
3 Years Ago
Coaling tower vacuum machine LODs and colliders Created prefab for the coaling tower vacuum machine Split off the pipe and cable into a separate game object
3 Years Ago
Train/wagons source backup
3 Years Ago
Coaling tower vacuum machine texture and mesh progress
3 Years Ago
Coaling tower vacuum machine mesh
3 Years Ago
Coaling tower vacuum machine mesh progress and WIP textures
3 Years Ago
Moved trucks further apart / fixed bones not working
3 Years Ago
Train locomotive couplers and trucks