userDamian Lazarskicancel

2,194 Commits over 3,165 Days - 0.03cph!

3 Years Ago
Slightly toned down clear weather cloud brightness
3 Years Ago
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
3 Years Ago
Added light switches to the arctic base Tweaked arctic base environment volumes Moved shipping containers to the world layer Other small arctic base tweaks
3 Years Ago
Light switch tweaks in the gas station and supermarket Material tweaks
3 Years Ago
Updated airfield light switch setup Updated some shadow proxies with higher quality LODs to fix shadow issues Updated some materials
3 Years Ago
Lighthouse lightswitch and material tweaks
3 Years Ago
Airfield light switch update
3 Years Ago
Remade brick_wall_c textures and masks Changed brick wall and plaster textures to 2k and crunch compression
3 Years Ago
Made sunrise/sunset slightly less red and more natural Tweaked arctic biome color filter to compensate Slightly tweaked environment quality ambient multipliers Made moon size more realistic (set it to 1 instead of 2.5)
3 Years Ago
Scene2prefab
3 Years Ago
Scene2prefab
3 Years Ago
merge from trainyard_update
3 Years Ago
Set shadowproxies of all large structures to the world layer instead of default
3 Years Ago
Tweaked shadow proxy layer settings on a bunch of structures
3 Years Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
3 Years Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
3 Years Ago
Made terrain splats less glossy
3 Years Ago
Reduced wetness smoothness because it was too glossy
3 Years Ago
Set reflection multiplier to 1 for player construction environment volume type
3 Years Ago
Post process tweaks to fix dark sky in some biomes
3 Years Ago
Set ambient color to 60 to make shadows brighter
3 Years Ago
merge from trainyard_update
3 Years Ago
Lifted shadows on underwater lab and underground postprocess profiles
3 Years Ago
Tweaked forest moss material because it was too bright with the new lighting
3 Years Ago
Adjusted ambient multipliers for the environment volume types
3 Years Ago
Tweaked post process settings
3 Years Ago
Added secondary ambient color to the skydome
3 Years Ago
Sky dome / lowered sunlight to 18 Tweaked post process settings to compensate for added shadow darkness
3 Years Ago
Reverted ground plants, tree and splat changes
3 Years Ago
Substracted ground plant changes
3 Years Ago
Merge from main
3 Years Ago
Set reflection multipliers to 1 for all Building environment volume types
3 Years Ago
Merge from cubemap lighting
3 Years Ago
Tweaked concrete_f_bld_var material Reordered textures on brick_wall_b_plasterblend
3 Years Ago
Airfield / replaced all old light switches
3 Years Ago
Disabled red and green lights on the light switch prefab Added yellow light that is always on to indicate the switches control emergency lights
3 Years Ago
Source backup
3 Years Ago
Plaster_d green paint variant
3 Years Ago
Final iteration of the plaster_d texture Tweaked some corresponding materials
3 Years Ago
Updated brick wall materials and some plaster materials
3 Years Ago
Plaster_d update
3 Years Ago
Plaster_d update
3 Years Ago
Redone brick and plaster textures
3 Years Ago
Brickwall_b texture and variants Tweaked brickwall_c diffuse Brickwall material update
3 Years Ago
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
3 Years Ago
Lighthouse / brightened up some environment volumes Added XOR switches Made interior lights controllable via switches
3 Years Ago
Added XOR light switches to the supermarket Light up the spermket sign Added some additional ambient lights Replaced environment volumes with Building
3 Years Ago
Light switch prefab update / made status lights work again
3 Years Ago
Replaced gas station environment volumes with Building volume instead of BuildingDark Added XOR light switches to the gas station
3 Years Ago
Added new light switches to airfield Replaced a bunch of single light switches with XOR switches