2,165 Commits over 3,044 Days - 0.03cph!
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome
Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights
Tweaked detail map settings on all rocks to reduce repetition and noise
Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
Rock splat removal added to coastal cliffs
Reenabled LODs on hill cliffs
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before
Reduced ObjectDistance for hill cliffs from 5 to 3
Allowed hill cliffs to overlap Roadside and Railside topologies
Tightened anchors for cliff_hills_large_c and large_f
Addd AO maps for all medium and large rock formations
Unfiied the look of all rock textures
Fixed collision issues in cliff_jutting_d
Set biome visuals for all huge, large and medium rocks so that they have biome matching colors
Reenabled rock formations in arid
Made small rock formations spawn in arid
New large coastal rock formations
Converted coastal rock terrain filters to use radius and added decor checks
Tweaked all coastal rock prefabs to prevent overlaps
Tried to make coastal rocks spawn only next to cliffs
Added arctic variants of jutting cliffs
Tweaked rock formaton huge materials
Revamped coastal_rock_large_a
Added more large coastal rock prefabs
Tweaked coastal rock large density settings in world setup
Tweaked cliff_jutting_d
Fixed terrain holes in small rock formations
Deleted bugged oceanside topology from icelakes to remove coastal rocks from spawning underneath
Adjusted cliff tall slope meshes to get rid of terrain holes
Fixed non-harvestable trees in oasis a, b and c
Removed monument topology from oasis a and b to get rid of barrel spawns
Fixed cliff_d anchor issues
Jutting cliffs improvements / slightly increased density of jutting cliffs
All coastal cliffs now use radius for TerrainFilter / attempt to fix cliff interescting roads
Fixed broken coastal rock prefab links
Converted hill cliffs generation to PlaceCliffsUniform
Lowered LOD distances on all cliffs
Rock formation density improvements
Cliff DecorUniformTest progress / better coverage
Added rock formations to World Setup
Tweaked rock formation anchors to balance spawn rates
Unique rock formation progress
Recreated the god rock and anvil rock
Scene for testing cliffs behaviour with PlaceDecorUniform
Brightened up coastal rocks
Moved coastal rock prefabs to a new folder
Rock_formation_huge
Created all variants, LODs, colliders, prefabs and baked LODs
Removed bluish tint from cliffs
Tweaked hill cliff slope masks / removed cavity masking
Created LODs and baked LODs for hill cliffs
Added batching to all cliffs
Added splat masks for hill cliffs
Removed jutting cliff material variants
Coastal cliffs LOD distance tweaks
Fixed slope mask settings
Coastal cliffs
Slope masks and LODs
Cliffs 2nd UV channel
Detail maps
Large scale diffuse tweaks
Bakes and coliders for all hill cliffs
Prefabs tweaks
Material tweaks for all cliffs
Added temp mesh culling
Coastal cliff material tweaks
Coastal cliffs lowpoly and colliders
Deleted unnecessary textures
Updated Topology Not settings for hill cliffs
More accurate terrain anchors for hill cliffs
More hill cliff progress
Made all hill cliffs 10% flatter
Hill cliff progress / better erosion / additional large hill cliff variants
coastal rocks decor modifier size tweak
File name cleanup
Jutting cliff prototype
Large coastal rock prototype
Updated spawn settings for variety of cliff generators
Hill cliffs erosion progress
More hill cliff progress / improved cliff shapes / scaled cliffs down
Hill cliffs proc map settings