userDamian Lazarskicancel

2,241 Commits over 3,409 Days - 0.03cph!

49 Days Ago
Casino big wheel room
51 Days Ago
Mesh fixes and tweaks for the CH47 casino variant
55 Days Ago
walkway roof tarp collider fixes
55 Days Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
56 Days Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
57 Days Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
57 Days Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
58 Days Ago
Replaced mesh cull with rendererLOD on casino barge decks
58 Days Ago
Casino baked LODs
58 Days Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
59 Days Ago
Casino barge decks
59 Days Ago
Casino LOD/COL/Prefab progress
2 Months Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
2 Months Ago
More casino progress
2 Months Ago
Casino dressing exterior dressing progress
2 Months Ago
Tweaked kitchen set texture to fix metallic/gloss values
2 Months Ago
Casino barge exterior dressing progress
2 Months Ago
Casino barge dressing progress Culling volume first pass
2 Months Ago
Removed tarp from plywood_e and added a plywood_f prefab
2 Months Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
2 Months Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
2 Months Ago
Roof net mesh and prefab setup
2 Months Ago
Hanging tarp 350_a LOD/COL/Prefab
2 Months Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
2 Months Ago
Improvised walkway LOD/COL/Prefab progress
2 Months Ago
String liights / added fill lights and tweaked string_light_300_a
2 Months Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
2 Months Ago
String lights
2 Months Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
3 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
3 Months Ago
Casino mesh progress Prefab update
3 Months Ago
Casino barge prrefab
3 Months Ago
Walkway LOD/COL progress
3 Months Ago
Floating city scene progress
3 Months Ago
Casino progress / improved elevator shaft / still basic but already functioning
3 Months Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
3 Months Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
3 Months Ago
Casino progress / better curtains
3 Months Ago
Casino modelling progress Organized casino interior objects
3 Months Ago
Casino progress
3 Months Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
3 Months Ago
Some additional unique walkway pieces to improve traversal Casino progress
3 Months Ago
Scene cleanup / medical barge prefab
3 Months Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
3 Months Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
3 Months Ago
Enabled GPU instancing on a bunch of materials
3 Months Ago
Floating city scene cleanup Medical bay progress
3 Months Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
3 Months Ago
Lowered SSS further on blue tarps Medical bay dressing progress
3 Months Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps