2,193 Commits over 3,134 Days - 0.03cph!
Harbor_1 lighting setup for the new island
Removed some mesh decals from the rooftops that didn't match
HLOD setup
Scene2prefab
Harbor 1 grounds c prefab
Harbor 1 scene cleanup
Finalized ground meshes
Finished harbor 1 dressing
Harbor progress
Roof dressing
Overgrowth progress
Material changes to tie everything together
Reserialized more materials
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
Additional walkway staircase meshes
Brick variant prefabs of industrial buildings a and b
Harbor 1 dressing progress
Harbor 1 dressing progress / finished the areas near the swing bridge
Harbor 1 vertex color and dressing progress
Harbor 1 layout and dressing progress
Split up harbor crane mesh for gameplay setup
City hall colliders / glass colliders
City hall progress / almost final LOD0 and vertex AO bake
Changed padding on oilrig diffuse textures to improve compatibility with old assets
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations
Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
City hall exterior greybox update
Added dying rose variant
Texture tweaks
Fuller leaves on green variants
Rose meshes / texture / prefabs / billboards
Fixed black cream material on gingerbread tunnel entrances
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
Orchid material wind changes
Orchid / all variants / prefabs / textures and billboards
Sunflower meshes / textures / prefabs / LODs/ billboards
merge from hackweek_cliff_rework
Fixed broken cardboard boxes in the second tunnel entrance
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
Fixed leaking lights in train_tunnel_stop_a_36m
Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
Fixed bright pixel gaps in tunnel slopes
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
Moved train signals further away from the track
Fixed rail topology not tranferring to entrances
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials