userDamian Lazarskicancel

2,193 Commits over 3,134 Days - 0.03cph!

10 Months Ago
Merge from main
10 Months Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
11 Months Ago
Hill cliffs progress
11 Months Ago
Coastal rocks progress
11 Months Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
11 Months Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
11 Months Ago
Creeping tree wind test prefab and material
11 Months Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
11 Months Ago
Merge from main
11 Months Ago
Attempt at fixing the vent shaft exploit in the oilrig
11 Months Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
11 Months Ago
Deleted old crane meshes
11 Months Ago
Fixed crane texture
11 Months Ago
Replaced junkyard crane prefab with the new mesh
12 Months Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
12 Months Ago
Custom tree for testing
12 Months Ago
Missing files
12 Months Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
12 Months Ago
Coastal cliff whitebox progress / added more slope and bend pieces
12 Months Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
1 Year Ago
Rebaked AO on the crane to make the inside slightly brighter
1 Year Ago
Harbor 1 and Harbor 2 scene2prefab
1 Year Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
1 Year Ago
City hall exterior mesh fixes
1 Year Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
1 Year Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
1 Year Ago
Added prevent movement volumes to all crane staircases
1 Year Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
1 Year Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
1 Year Ago
Fixed incorrect material inside cargoship interior
1 Year Ago
Crane LODs and colliders Adjusted all crane prefabs
1 Year Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
1 Year Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
1 Year Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
1 Year Ago
Extended crane arm cylinder length
1 Year Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
1 Year Ago
Fixed incorrect terrain height in harbor 1
1 Year Ago
Reserialized materials
1 Year Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
1 Year Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
1 Year Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
1 Year Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
1 Year Ago
manifest
1 Year Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
1 Year Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
1 Year Ago
Assigned correct materials to the harbor crane prefab
1 Year Ago
Finished crane LOD0 and textures
1 Year Ago
Added temp colliders to all harbor_1 grounds prefabs
1 Year Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
1 Year Ago
Speedtree wind test files for Tim