2,165 Commits over 3,044 Days - 0.03cph!
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes
Tweaked colors of the Kargo decal
Added padding to the cargo decal to get rid of a bright halo against dark surfaces
Fixed incorrect material inside cargoship interior
Crane LODs and colliders
Adjusted all crane prefabs
Cherrypick terrain changes from harbor_tweaks_4_cargoship
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
Fixed broken lightswitches in harbor 1
Moved bottle prop that was blocking movement
Added new lights pointing at the swing bridge to highlight it at night
Added ladder triggers to some nets on the sides of containers
Added rope ladder to one of the crane arms to allow for traversal in both directions
Scene2prefab
Extended crane arm cylinder length
Fixed some bugs
Added proper ground colliders in harbor_1 and deleted temp ones
Fixed incorrect terrain height in harbor 1
Replaced old cranes in harbor_2
Replaced old portacabin meshes in both harbors
Added doors to all portacabins in harbor_2
Fixed missing ladder trigger in harbor_2
Moved one of the light switches to the rooftop in harbor_1
Harbor_1 / moved broken loot spawnpoints to the new island
Scene2prefab
Multiple harbor_1 bugfixes
Added more zipline points to make it easier to access the cargoship from the rooftop
Slightly expanded dock grounds to make it easier to access side doors from the island
Scene2prefab
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
Added a new door prefab for the cargoship
Added door to the cargoship (currently doesn't work)
Cargoship / added cutouts for side doors and ladders
Improved cargoship hull lods
Fixed materials in the prefab and added ladder triggers
Assigned correct materials to the harbor crane prefab
Finished crane LOD0 and textures
Added temp colliders to all harbor_1 grounds prefabs
Harbor crane / finished LOD0 geometry
Basic textures and materials using packed mask setup / still very WIP
Speedtree wind test files for Tim
Harbor_1 lighting setup for the new island
Removed some mesh decals from the rooftops that didn't match
HLOD setup
Scene2prefab
Harbor 1 grounds c prefab
Harbor 1 scene cleanup
Finalized ground meshes
Finished harbor 1 dressing
Harbor progress
Roof dressing
Overgrowth progress
Material changes to tie everything together
Reserialized more materials
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
Additional walkway staircase meshes
Brick variant prefabs of industrial buildings a and b
Harbor 1 dressing progress
Harbor 1 dressing progress / finished the areas near the swing bridge
Harbor 1 vertex color and dressing progress
Harbor 1 layout and dressing progress
Split up harbor crane mesh for gameplay setup
City hall colliders / glass colliders
City hall progress / almost final LOD0 and vertex AO bake
Changed padding on oilrig diffuse textures to improve compatibility with old assets
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations
Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
City hall exterior greybox update