userDamian Lazarskicancel

2,246 Commits over 3,440 Days - 0.03cph!

9 Months Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
9 Months Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
9 Months Ago
Kapok AO shadow proxy
9 Months Ago
Hura crepitans billboard tweaks to make pop-in less obvious
9 Months Ago
Ground foliage geometry optimization
9 Months Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
9 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
9 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
9 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
9 Months Ago
More agressive LOD settings on all jungle bushes
9 Months Ago
Unified wood log culling distances / some were being drawn way too far
9 Months Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
9 Months Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
9 Months Ago
Reducd sapling density by 33 percent
9 Months Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
9 Months Ago
Set ground foliage to use LOD1 as base LOD
9 Months Ago
Fixed colliders in trumpet_tree_saplling b and c
9 Months Ago
Kapok and mauritia billboard dithering fix attempt
9 Months Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
9 Months Ago
manifest
9 Months Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
9 Months Ago
Capsule vine test setup for Ian
9 Months Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
9 Months Ago
Adjusted kapok lods
9 Months Ago
Improved kapok billboard textures / added gradients to mimic shadows
9 Months Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
9 Months Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
9 Months Ago
Fixed transparency issues on the vine viewmodel
9 Months Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
9 Months Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
9 Months Ago
Reexported the vine view model to get rid of unneeded geometry
9 Months Ago
Kapok tree stump polish / improved ao on kapok trees
9 Months Ago
Kapok tree / fixed vertex color
9 Months Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
9 Months Ago
Jungle ground plants building displacement
10 Months Ago
Kapok billboard polish / wind setup
10 Months Ago
Merge from foliage_wind_phase
10 Months Ago
Kapok tree polish / billboards / folder cleanup
10 Months Ago
Missing files
10 Months Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
10 Months Ago
merge from vines
10 Months Ago
Kapok tree update
10 Months Ago
Kapok tree progress
10 Months Ago
Kapok tree progress
10 Months Ago
Jungle ground foliage / tweaked all spawn settings / optimized densities / added rest areas / optimized geometry Tweaked materials and colors Tweaked ground color
11 Months Ago
Jungle plants progress
11 Months Ago
trumpet tree material tweaks
11 Months Ago
Terrain4 tweaks / jungle ground color overlays
11 Months Ago
Ground plants / mimosa
11 Months Ago
Fixed glowing billboards on trumpet trees Tweaked LOD distances on bromeliads Adjusted jungle densities