userDamian Lazarskicancel

2,029 Commits over 2,800 Days - 0.03cph!

9 Months Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
9 Months Ago
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
9 Months Ago
Better emissive texture for supermarket/rocket launch office ceiling lights Fixed position and sizes of the supermarket ceiling lights
10 Months Ago
Fixed getting stuck on pipes in arctic base
10 Months Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
10 Months Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS
10 Months Ago
Water cooler and water jug meshes/prefabs/textures
10 Months Ago
Added walls behind tugboat staircases leading to the control cabin Fixed missing geometry under the staircase
10 Months Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
10 Months Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
10 Months Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
10 Months Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
10 Months Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
10 Months Ago
Slightly offset lower deck lamps to match the positon of the cables
10 Months Ago
Tugboat interior dressing
10 Months Ago
Tugboat gibs mesh
10 Months Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
10 Months Ago
Tugboat controls LOD setup Hull material tweaks
10 Months Ago
Tugboat control panel LODs and sonar emissive
10 Months Ago
Tugboat LODs Tugboat door LODs
10 Months Ago
One more tweak to controls LOD0 mesh
10 Months Ago
Finished tugboat and controls LOD0 Tugboat texture tweaks New specular map for glass
10 Months Ago
Updated tugboat door mesh Tugboat interior mesh update
10 Months Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
10 Months Ago
Tugboat mesh progress
10 Months Ago
New tugboat deck material
11 Months Ago
Electric fan / meshes, textures, LODs and prefabs
11 Months Ago
Merge from nuclear_missile_silo
11 Months Ago
Made radio tower ladder collider thinner Added an invisible blocker below the missile to prevent loot from falling down and becoming unreachable Added NoSunlight tag to underground volumes in the NMS to prevent sun from leaking inside on certain seeds Scene2prefab
11 Months Ago
merge from save 238
11 Months Ago
Merge from main
11 Months Ago
Merge from main
12 Months Ago
Taller terrain triggers near the chute hatch as a potential fix for terrain violation Scene2prefab
12 Months Ago
Merge from main
12 Months Ago
Fixed a collider that was causing glitchy movement Replaced elevator sign on floor -2 with an exit sign Scene2prefab
12 Months Ago
Disabled mesh compression on some NMS meshes that still had it
12 Months Ago
Another attempt at fixing a show bug naer the computer room
12 Months Ago
Fixed wrong collider type on the rocket / changed it to metal instead of concrete Changed Terrain Anchor Placement Distance to 32 and generated new anchors Scene2prefab
12 Months Ago
Fixed wrong floor sound on level -3 Made two shelves slightly bigger to accomadodate the loot crates / sligthly tweaked their spawn point location Scene2prefab
12 Months Ago
Moved some corridors off the grid by 0.0002 to fix some strange shadow issues at Shadow Quality 1 Added a small geometry lip around the mesh to hide any gaps Scene2prefab
12 Months Ago
Fixed z-fighting decal near computer room Slightly moved some loot position to fix clipping issues Tweaked the ladder trigger on watchtowers to prevent from climbing on the outside of the lader Scene2prefab
12 Months Ago
Set tunnel meshes inside the silo to cast two sided shadows to minimize light leaking through terrain Added a proximity reset timer to the hatch puzzle. The puzzle will reset after 30 seconds once player leaves the keycard area Added a more precise collider for the warhead room floor Scene2prefab
12 Months Ago
Created a new wooden crate prefab variant in a military green colour Replaced the unlootable metal crates with the new wooden creates to avoid confusing players Replaced the open electric box prop with a different mesh because people thought it was interactable Created a new non-biome tinted material for the rocks inside the warhead room as they were looking off in certain biomes Moved the coffee table inside the admin office because it was blocking the path Tweaked LOD distances on the warhead room mesh because its last LOD was set to the same value as its culling distance Scene2prefab
12 Months Ago
Fixed z-fighting decals in the tunnel near the exit Fixed some floating props Made one of the decor boxes slightly smaller in one of the control rooms as it was blocking player movement when the door was open Moved a decor box near the exit as it was floating off the ground Tweaked wooden shelf position in onne of the exterior buildings as it was clipping through the door when it was opened Scene2prefab
12 Months Ago
Tweaked NMS height map to fix floating props near one of the gates on certain seeds
12 Months Ago
Attempt to fix exit meshes disappearing before HLOD kicks in Moved one of the watchtower lights and disabled shadows on it because it was constantly breaking Reduced distance on one of the lights in the connecting room because it was leaking into the warhead room in some odd edge cases Scene2Prefab
12 Months Ago
Reenabled light occludee scripts on all interior lights because sometimes culling volumes don't remove them properly Lowered distances on all interior lights Tweaked bias settings on lights in the warhead room Added LightLOD scripts to a few shadowed lights that were missing them Disabled shadows on a few lights Fixed broken shadow proxy on one of the pipes Scene2prefab
12 Months Ago
Tweaked portacabin building ceiling material Removed shadow casting on some exterior lights where they had little impact on the visuals Scene2prefab
12 Months Ago
Renamed cameras Moved missile camera Added new camera to the warhead room Ran HLOD and scene2prefab to include the radio tower changes
12 Months Ago
Radio tower / finished all LODs / collision / and tweaked ladder trigger