2,033 Commits over 2,800 Days - 0.03cph!
Tweaked splat tiling to make the details bigger and splats less repetitive
Tweaked puddle splat layer material values
Tweaked blend factor settings for all splat layers
Coastal cliff material fixes
Medium rock formations progress
Fixed water volume popping out of terrain with the new blend map
Added terrain blend map to the bandit camp
Tweaked bandit camp height map
Lowered bandit camp terrain to prevent it from spawning on hills
Excavator terrain blending and splat fixes
Reverted previous changeset
Reverted previous changeset
Arcade machine rotation fix
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Metal_panels_a rusty variant texture
Material tweaks
Added gravel prefab to the dump truck
Created a second dump truck variant
Split off the wheels from the main mesh
Vertex blend improvements
Dump trum and digger material fixes / tweaked color of the dump truck details texture
FInished conveyor unit buildings / LODs/COL/Prefabs
Conveyor unit buildings progress
Conveyor unit buildings progress
Terrain belts/ output bucket/ belt splitter
meshes/LODs/colliders/prefabs
Split dredge windows into separate game object / bandit town scene2prefab
Excavator cabins. Fixed gaps
Excavator wooden cabins / meshes / LODs / prefabs
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Finished diesel engine with LODs/COL/prefab
Digger vehicle / models / textures / LODs / COL / Prefab
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
Coconut model, gibs and textures
Dump truck model/LOD/COL/textures/prefabs
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Added proper coliders to each floor
Added missing barrier
Fixed LOD naming
Small oilrig / Fixed mesh issues / Created floor colliders