2,258 Commits over 3,226 Days - 0.03cph!
Train tunnels progress / straight pieces / curves / stops
More layer fixes
Baked billboards for mormon tea bushes
Tweaked LOD distances
Fixed layers on ocotillo and snow willow bushes
Optimized draw distances
Baked billboards for all arctic pine saplings
Correctly set pine sapling layers
Made all pine saplings harvestable
Removed saplings that spawn as bushes
Resaved foliage materials to fix AO issues
Optimized pine tree saplings
Added coliders
Lowered LOD distances
Color balance tweaks for new grass
Sharpened certain plants to bring out the texture details
Fix for Temperate_Grass_a not spawning
Optimizied wooden cabin wall modules
Updated wind settings on new grass
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Separated ice and snow coliders in the ice lakes
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ground plants optimization
better wind settings
increased distance tiling for grass splat
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Rebaked old ice sheet models to fix normal map errors
Polished old ice sheet meshes and prefabs
Updated iceberg prefabs
Material and texture tweaks
Revamped shore ice
Tweaked ice sheet prefabs and materials
New world_setup rules for spawning ice sheet along the coastline
Various other tweaks to ice sheets
Arctic rock formations progress
Lowered the triangle counts on all small rock formations
Tweaked world_setup spawn settings
Dead pines / custom billboards
Moved bandit town changes into prefabs to prevent issues with HDRP merge
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