2,276 Commits over 3,287 Days - 0.03cph!
Mining quarry B / reduced height variation
Mining quarries
Tweaked heightmaps
Fixed floating objects
Removed grass from splat masks
Tweaked material colors
General polish
Mining quarry C tweaked splats
Quarry rocks material fix
Quarry rocks mesh and texture progress
Quarry rocks texture cleanup
Quarry rocks LOD/COL/prefabs
Watchtower_a LOD/COL/prefabs
Mining quarry tweaked LOD distances / object position fixes / rock tinting / scene2prefab
Mining quarry fixed biome tinting
Quarry rock tinting fixes / mining_quarry_c dressing and overgrowth / disabled building inside the watchtower
Mining quarry b overgrowth and dressing
Mining quarry c tweaks and fixes
Mining quarry_a dressing and overgrowth / fixed watchtowers overalpping with bus stops
Mining quarries polish and tweaks / added more prevent building volumes
Mining quarry_a added additional prevent bulding volume
Fixed invisible colider in harbor_1
Fixed invisible colider in harbor_1
Ice sheets / fixed visual issues at very low graphical settings
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
Christmas lights increased emissive strength
Festive door wreath pivot fix
Snowman meshes and textures
Door frame decor / moved pivot up by 1m
Douglas fir progress / 3 new tree variants
Douglas fir progress / finished LOD0 / wind movement / photoscanned bark texture
Douglas fir / custom vertex normal / vertex AO
Douglas fir update / Added pine trees
Finished pine trees LOD0 / added prefabs
Pine trees mesh and texture polish
Adjusted maximum anisotropic filtering settings for tiling textures
Adjusted maximum anisotropic filtering settings of various textures
Fixed geometry gap in military tunnels
Increased size of prevent building volumes in military tunnels
Douglas Fir LOD polish and settings
Pine tree LOD polish and settings
Pine trees LOD polish and settings
Adjusted mipmap coverage to improve tree density at long distances
Pine trees snow biome variants
Pine trees / better snow textures