2,276 Commits over 3,287 Days - 0.03cph!
Beech and oak color tweaks / material tweaks
Foliage polish / color corrected new foliage / added custom vertex normals / rebaked billboards
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
Compound gate and walls first pass
Fixed broken lighthouse UV's
Compound walls LOD/COL/prefabs
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
Short compound wall lods/col/prefab
Deleted unused gate materials
Fixed gaps between compound walls
Awnings final models/textures/prefabs
Awnings additonal stripe mask
Added clothsim awnings to the compound scene / tweaked no-stripe materials
Compound walls / added additional LOD level
Compound emergency stairs meshes/coliders/prefabs
Rusty texture variant for compound scaffoldings
Tower scaffolding mesh/lod/prefabs
Made compound emergency stairs wide to prevent the player from getting stuck
Underwater rock formation test
Updated underwater rock formation prefab and scene
Fixed incorrect prefab references in the rock_dressing scene
More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
Compound chll area dressing / added overgrowth to empty areas
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
New electric poles / removed old meshes
Broken electric pole variant
Electric poles / spotlight and snapped cable variants
Replaced old powerlines in the compound monument
Rotated electric poles in the compound
Added powerlines to old monuments
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
Bandit town progress backup
Bandit town progress / greyboxed wooden shack modular walls
Wooden cabins modular pieces LOD/COL/Prefabs
Walkway segments LOD/COL/Prefabs
Updated swamp cabins scene
Bandit town scene progress
added swamp tree greyboxes
added placeholder swamp material
Swamp placeholder material update
Bandit town scene progress
Additional walkway variants
Additional swamp tree variants
Height fog
New wooden cabin variants
Swamp splat and heightmap update
Bandit town scene progress
Added sandbag/metal sheet cover checkpoints near entrances to the town
Added hanging lanters to illuminate the area at night
Optimized fog particles
Added forest topology around the swamp
Various other additions
Bandit town scene progress
Dredge greybox
Expanded swamp water area
Bandit town splat and topology update
Bandit town scene progress
Finished swamp tree meshes
Added leaves and alpha branches to swamp trees
Vertex painted swamp cabins
Various tweaks and optimizations to the bandit town scene
Updated bandit town cabins