userDayaancancel
reporust_rebootcancel

502 Commits over 607 Days - 0.03cph!

11 Months Ago
Instanced terrain cell renderer setup
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Create separate materials for foliage placements/instancing
11 Months Ago
Merge from main
11 Months Ago
Merge from foliage_displacement_improvements
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
11 Months Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
11 Months Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
11 Months Ago
Fix wrong blendmode for new displacement clearing
11 Months Ago
Merge from main
11 Months Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
11 Months Ago
Instanced snow tiles based on terrain maps with simple displacement
11 Months Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
11 Months Ago
Remove unused baker prefab
11 Months Ago
Editor GUI tidy up
12 Months Ago
Merge from foliage_transmission_shadowing
12 Months Ago
Merge from main
12 Months Ago
Foliage rebake (encoding fix)
12 Months Ago
Fix encoding issue, remove no longer used shaderglobal
12 Months Ago
Re-encode foliage asset data
12 Months Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
12 Months Ago
Don't pack data to be compatible with vertex compression
12 Months Ago
Reduce material SHDO intensity
12 Months Ago
Merge from main
12 Months Ago
Foliage assets rebake
12 Months Ago
Trim shader options
12 Months Ago
Replace old SHDO shader options, set keyword dynamically during bake
12 Months Ago
bake revert
12 Months Ago
Merge from main
12 Months Ago
12 Months Ago
Merge from main
12 Months Ago
Use SetTextureEx, handle camera struct better
12 Months Ago
Merge from main
12 Months Ago
Use selectable texcoords to fix vertex stream issues in build
12 Months Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
12 Months Ago
Remove some baked grass left over
12 Months Ago
Remove debug code
12 Months Ago
Alow greater SHDO intensity values, bring fade distance a little closer
12 Months Ago
Merge from main
12 Months Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
1 Year Ago
Merge from main
1 Year Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
1 Year Ago
Foliage assets rebake
1 Year Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
1 Year Ago
Push editor script
1 Year Ago
Merge from main
1 Year Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
1 Year Ago
Merge from main