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462 Commits over 546 Days - 0.04cph!

10 Months Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
10 Months Ago
Foliage assets rebake
10 Months Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
10 Months Ago
Push editor script
10 Months Ago
Merge from main
10 Months Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
10 Months Ago
Merge from main
10 Months Ago
Adjust shadow fade transition
10 Months Ago
Foliage assets bake
10 Months Ago
Merge from main
10 Months Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
10 Months Ago
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10 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
11 Months Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
11 Months Ago
Merge from main
11 Months Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
11 Months Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
11 Months Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
11 Months Ago
Upgrade fbx exporter for exposed export options API
11 Months Ago
Simple AO baker implementation
11 Months Ago
Capsule SDF setup for shadowing foliage out of shadow range
11 Months Ago
Decrease cell size, increase cells per compute
11 Months Ago
Fix error in toggling between instancing on/off
11 Months Ago
Merge from main
11 Months Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Set placement population as structured buffer
11 Months Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
12 Months Ago
Merge from foliage_instancing
12 Months Ago
Set constant for max refresh distance for now
12 Months Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
12 Months Ago
Handle foliage grid in tutorial island
12 Months Ago
Merge from foliage_instancing
12 Months Ago
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
12 Months Ago
Add quality parameter for density falloff
12 Months Ago
Turn off mip streaming on foliage textures
12 Months Ago
Merge from main
12 Months Ago
Switch back to heightmap
12 Months Ago
Merge from foliage_instancing
12 Months Ago
Fix culling edge case
12 Months Ago
Handle when camera is in cells that are still processing
12 Months Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
12 Months Ago
Merge from main
12 Months Ago
Merge from foliage_instancing
12 Months Ago
Remove unneeded buffer flag
12 Months Ago
Fix alignment issues with indirect args on different devices
12 Months Ago
Merge from foliage_instancing
12 Months Ago
Correct invalidation offset calculation error