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462 Commits over 546 Days - 0.04cph!

8 Months Ago
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.
9 Months Ago
Merge from foliage_displacement_improvements
9 Months Ago
Merge from main
9 Months Ago
Adjust circle displacement output to make displacement animation less linear
9 Months Ago
Merge from main
9 Months Ago
Instanced terrain cell renderer setup
9 Months Ago
Merge from foliage_instancing
9 Months Ago
Create separate materials for foliage placements/instancing
9 Months Ago
Merge from main
9 Months Ago
Merge from foliage_displacement_improvements
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
9 Months Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
9 Months Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
9 Months Ago
Fix wrong blendmode for new displacement clearing
9 Months Ago
Merge from main
9 Months Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
9 Months Ago
Instanced snow tiles based on terrain maps with simple displacement
9 Months Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
9 Months Ago
Remove unused baker prefab
9 Months Ago
Editor GUI tidy up
10 Months Ago
Merge from foliage_transmission_shadowing
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Foliage rebake (encoding fix)
10 Months Ago
Fix encoding issue, remove no longer used shaderglobal
10 Months Ago
Re-encode foliage asset data
10 Months Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
10 Months Ago
Don't pack data to be compatible with vertex compression
10 Months Ago
Reduce material SHDO intensity
10 Months Ago
Merge from main
10 Months Ago
Foliage assets rebake
10 Months Ago
Trim shader options
10 Months Ago
Replace old SHDO shader options, set keyword dynamically during bake
10 Months Ago
bake revert
10 Months Ago
Merge from main
10 Months Ago
10 Months Ago
Merge from main
10 Months Ago
Use SetTextureEx, handle camera struct better
10 Months Ago
Merge from main
10 Months Ago
Use selectable texcoords to fix vertex stream issues in build
10 Months Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
10 Months Ago
Remove some baked grass left over
10 Months Ago
Remove debug code
10 Months Ago
Alow greater SHDO intensity values, bring fade distance a little closer
10 Months Ago
Merge from main
10 Months Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
10 Months Ago
Merge from main