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406 Commits over 516 Days - 0.03cph!

9 Months Ago
Merge from main
9 Months Ago
Adjust shadow fade transition
9 Months Ago
Foliage assets bake
9 Months Ago
Merge from main
9 Months Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
9 Months Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
9 Months Ago
Merge from main
9 Months Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
9 Months Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
10 Months Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
10 Months Ago
Upgrade fbx exporter for exposed export options API
10 Months Ago
Simple AO baker implementation
10 Months Ago
Capsule SDF setup for shadowing foliage out of shadow range
10 Months Ago
Decrease cell size, increase cells per compute
10 Months Ago
Fix error in toggling between instancing on/off
10 Months Ago
Merge from main
10 Months Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
10 Months Ago
Merge from foliage_instancing
10 Months Ago
Set placement population as structured buffer
10 Months Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
10 Months Ago
Merge from foliage_instancing
10 Months Ago
Set constant for max refresh distance for now
10 Months Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
10 Months Ago
Handle foliage grid in tutorial island
10 Months Ago
Merge from foliage_instancing
10 Months Ago
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
10 Months Ago
Add quality parameter for density falloff
10 Months Ago
Turn off mip streaming on foliage textures
10 Months Ago
Merge from main
10 Months Ago
Switch back to heightmap
10 Months Ago
Merge from foliage_instancing
10 Months Ago
Fix culling edge case
10 Months Ago
Handle when camera is in cells that are still processing
10 Months Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
10 Months Ago
Merge from main
10 Months Ago
Merge from foliage_instancing
10 Months Ago
Remove unneeded buffer flag
10 Months Ago
Fix alignment issues with indirect args on different devices
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Correct invalidation offset calculation error
11 Months Ago
Fix spawn issues by stopping invalidation while still computing cells
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Clear placement list on destroy
11 Months Ago
Handle when no foliage placements are created
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Add check for AsyncGPUReadback support