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627 Commits over 669 Days - 0.04cph!

8 Months Ago
Merge from main
8 Months Ago
Merge from sails_motion_vector_fix
8 Months Ago
Upgrade Standard-Wind shader to match Standard Use Standard-Wind for sails to fix motion vectors
8 Months Ago
Terrain renderer editor script
8 Months Ago
Add terrain testing scene
8 Months Ago
Add mesh spawn debug option
8 Months Ago
Change vertex density slider to int Switch to linear sampling where density is increased
8 Months Ago
Fix edge length calculation, alignment actually fixed
8 Months Ago
Align terrain vertices with texel corner to match unity
8 Months Ago
Merge from main
8 Months Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
8 Months Ago
Merge from main
8 Months Ago
Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD
8 Months Ago
Change position operations to integer coords to solve lod border issues with some terrain sizes Setup terrain renderer to run in editor for scene view and game view cameras
8 Months Ago
Make low res heightmap size dynamic to handle different terrain sizes
9 Months Ago
Fix foliage placement orientation on rotated islands
9 Months Ago
Add profiling marker to terrain render
9 Months Ago
Merge from main
9 Months Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
9 Months Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
9 Months Ago
Fix instance offsets, and LOD border calculations when using some LOD distance values Add debug validation toggle to system Handle terrain detail when using narrow FOVs by moving the centre point along the forward direction but clamped to the first LOD boundry
9 Months Ago
Fix render bounds flooring Fix corner LOD edge detection LODs are now seamless
10 Months Ago
Merge from editor_shader
10 Months Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
10 Months Ago
Add vertex colours toggle to editing UI
10 Months Ago
Vertex colours visual for edit mode
10 Months Ago
Merge from editor_shader
10 Months Ago
Set edit flag on ice material when opening/closing edit mode
10 Months Ago
Ice sculpture shader changes for edit mode
10 Months Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
10 Months Ago
Fix cell mesh sizes at each LOD
10 Months Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
10 Months Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
10 Months Ago
Merge from main
10 Months Ago
Merge from mac_foliage_tearing_fix
10 Months Ago
Wrap indirect instancing in ifdef to prevent potential issues with default gpu instancing
10 Months Ago
Reduce vine material displacement strength
10 Months Ago
Fix tropical underwater overlay logic issue
10 Months Ago
Set tropical terrain material decal layers 0 & 1
10 Months Ago
Merge from tropical_shore
10 Months Ago
Adjust shore and underwater values
10 Months Ago
Merge from parent
10 Months Ago
Increase imposter render bounds to fix culling issues in deepsea
10 Months Ago
Fix tropical1 terrain size, and add earlier assert
10 Months Ago
More shore material tweaks
10 Months Ago
Adjust tropical shore settings
10 Months Ago
Add tropical underwater visual parameters and blend with shore distance
10 Months Ago
Merge from island_scenes
10 Months Ago
Merge from parent
10 Months Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs