32,445 Commits over 4,048 Days - 0.33cph!
Fix kayaks not decaying at the intended rate
merge from crafting_placeholder_fix
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Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
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Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
Update icon rendering to handle translucent bits better
Rerender the reinforced glass window icon
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Fix passthrough not showing for windmills, solar panels, and fuel generators
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merge from AudioSettingsFix
Fixed getting stuck in large fishing village building via roof
Tweaked storage monitor IO ports again due to difficulty accessing input in certain placements
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allow teammates to mount newly purchased vehicles in safe zone
final phrases and codegen check
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
Fixed gib scale on RF Broadcaster
Merge LOD fix from /Vehicles
Adjust reactive target IO positioning again
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fixed oilrig crate depspawning
Fixed life ring LOD position
Fixed floating lamp
Added speakers to fishing village shop music positions
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Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in
53968.
Raise top reactive target IO a little
Line up Reactive Target IO with its new model
Switch Reactive Target to Electrical item category
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updated storage monitor decs
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
Updated GameTip so long game tips are not on 6 new lines
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
Fix reactive target scaling
Force show full statement at the end of text animation in conversation, fixes final character not showing