33,418 Commits over 4,140 Days - 0.34cph!
horse network optimizations
compile issues
improved horse visuals
horse optimization
transformUtil.GetGroundInfo now non alloc
fixed cargoship glass mat
glitchy horse footstep fix
tweaked horse blend times on controller
better horse movement on stairs
Disabled 'dynamic' on weapon VFX Particle System Cull scripts.
added 1st pass horse eating anim, added to animator
3rd person IK fix on world muzzle vfx.
Updated saddle textures/material
horse gallop update - fixed rear feet issue & looping hair movement
Battery cell tier 2 materials, textures, prefab, col & gibs
Trim localization with newlines in tokens
Fixed demo play back errrors
Added LODs to saddle (and hid stirrups on TestRidableHorse)
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
Console uses monospace font again
Fixed loading screen text not being caps, rotated slightly
Added material test scene (so we can side by side on this branch and hdrp branch)
MaterialEffect server compile fix
Saddle mesh and WIP materials (no LODs atm)
more transparent mat fixes
▉▉█▆▅▌ ▆▍▄▉▊▇▌ ▅▅▍▆▆ ▊▉▉▌▌█▅█ █▄ ▆▆▍▍▆▇ █▅▉▇▉ / ▌▋▌▉▊▍█▋▆▊▋, ▆▄▋▌▊ ▋▊▍▅▋█▆ ▊▌ ▊▋▄▉▋▄ █▌▊▋ ▋▊▆▆▉▊
horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
▍▄▍▆▍█▍ ██ ▋▍█ █▉▊▌▅▅█▉ ▌▉▄▋▊▆▅▍ ▌▆▄▊▆▆▊
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
stop turning on the spot when dismounted
horse obstacle detection improvements
animated laggy ass
Testing NRE fix in lightLOD
Removed Pelvis and Spine02 from all female head LOD0 bones list. Fixes disappearing head meshes when too close.
Tweaked workshop editor tabs to stop dicks in #staging posting about them
ItemStore buy button width tweak