branchrust_reboot/maincancel

32,442 Commits over 4,048 Days - 0.33cph!

7 Years Ago
Merged from ai improvements branch.
7 Years Ago
Subtracted sorting changes (28244, 28257, 28258)
7 Years Ago
Changed opaque construction materials to render first, after terrain
7 Years Ago
Added graphics.opaquesort toggle
7 Years Ago
subtract 28252 (bandit town fuckery)
7 Years Ago
More tweaks to Scientists at MT.
7 Years Ago
Cleaned up hostility at bandit town. Scene2Prefab bandit town.
7 Years Ago
Client/Server related compile fixes.
7 Years Ago
Merged from AI improvements 2 branch.
7 Years Ago
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
7 Years Ago
BBQ allows small box to be placed underneath Snow jacket name fix
7 Years Ago
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
7 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
7 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
7 Years Ago
skin approval files
7 Years Ago
Turned on graphics jobs
7 Years Ago
NPC improved firearm usage when standing up from being ducked behind partial cover.
7 Years Ago
NPCs stick better to the ground (and floats just above it).
7 Years Ago
Some more NPC cleanup. Idle voices should now work properly.
7 Years Ago
NPC load balancing improvements.
7 Years Ago
NPC cleanup pass. NPC movement now ticked via repeated invoke, not load balanced tick.
7 Years Ago
NPC heading can't be zero. NPCs won't kill family members.
7 Years Ago
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7 Years Ago
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7 Years Ago
Cherry picking 28210
7 Years Ago
Fixed smoke grenade ordering issue with some glass windows
7 Years Ago
nre fix smoke effect no longer gone forever outside network range
7 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
7 Years Ago
Subtracting 28202
7 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
7 Years Ago
Validate position checks in new AI.
7 Years Ago
Subtracting 28192
7 Years Ago
New AI can't be wounded.
7 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
7 Years Ago
can no longer use smoke grenades under water
7 Years Ago
A bit more robust AI sensation data being sent out when explosives explode.
7 Years Ago
Fuckin NavMeshGridCell
7 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
7 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
7 Years Ago
Removed ancient unused broken gib prefab
7 Years Ago
Updated manifest
7 Years Ago
Merged from AI improvement branch.
7 Years Ago
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7 Years Ago
Merge from combinedfog
7 Years Ago
smoke grenade NRE fix
7 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
7 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
7 Years Ago
Compile fix
7 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
7 Years Ago
Bandit Town shopkeeper room dressing Bandit Town and swamp_c scene2prefab