33,410 Commits over 4,140 Days - 0.34cph!
Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
Materials and shaders are in content.bundle
Updated VFX manager (auto)
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
This should not have gone in yet
Fixed a test terrain asset ending up getting bundled
Fixed SoundDefinition.OnValidate NREs on library rebuild
Moved audio clips to assets.bundle, better check for terrain data
Moving a couple of prefabs for correct bundling
Moving a couple of prefabs for correct bundling
ItemDefinition bundle assignment
Fixed potential indexing errors on LightGroupAtTime
Fixed gloves.leather.skinnable and guitar.weapon.skinnable having a null mesh references
Defaulted light occludee radius scale to 0.5
Fixed changing radius scale at runtime
Mac uses Metal
Linux uses Vulkan
Fixed some materials being explicitly assigned to asset bundles when they shouldn't be
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Added CCD helper collider to rowboat
Boats use continuous collision detection
Minicopter no longer has rigidbody on the client
approved renamed Scrapper Pants to Kilt
Light occludee integration w/ light lod scripts