branchrust_reboot/maincancel

32,442 Commits over 4,048 Days - 0.33cph!

7 Years Ago
Forgotten file
7 Years Ago
Cleaned up plugins folder
7 Years Ago
Fixed NRE
7 Years Ago
Updated npc test level.
7 Years Ago
A bit more work on Scientist AI.
7 Years Ago
Slightly faster tree mesh sort
7 Years Ago
bigwheel no longer shares workbench phrases Phrases rebuild LootPanels Scene2Prefab
7 Years Ago
Hide Signs convar, option
7 Years Ago
Tweaked LOD cell distance mode switching Force rebuild of tree mesh count when doing full LOD refresh (i.e. when changing convars)
7 Years Ago
Scene2Prefab Military Tunnels
7 Years Ago
Improved reload awareness for Scientists (don't rush when reloading). Duck when reloading behind partial cover. Misc other little tweaks and improvements to Scientist AI. Tweaks to range restrictions on spawn points at Military Tunnels.
7 Years Ago
Fixed vending machine loot panel pooling errors Fixed workbench panel not refreshing when taken from pool
7 Years Ago
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7 Years Ago
fixed passing loot through floor using BBQ exploit
7 Years Ago
Optimized LOD refresh by using cell distance instead of object distance when far away Optimized tree.meshes by only doing the full refresh when needed and removing redundant work Removed duplicate tree imposter update in LOD refresh
7 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
7 Years Ago
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7 Years Ago
Disabled "MoveToContainer failed!" message
7 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
7 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
7 Years Ago
Disabled occlusion culling on macOS until fixed
7 Years Ago
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
7 Years Ago
Disabled fastimpostors on macOS until fixed
7 Years Ago
Fixed spinnerwheel quaternion related errors
7 Years Ago
Slot machine , fbx and prefab set up, + arm animation.
7 Years Ago
Proper fix for fastimpostor NRE
7 Years Ago
Scene2Prefab Military Tunnels
7 Years Ago
Tweaked movement restriction logic for Scientists. Tweaked cover points at MT. Tweaked spawn points at MT.
7 Years Ago
Improved new Scientist aim system
7 Years Ago
network++
7 Years Ago
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen Eliminate GC alloc in AmbienceManager.SortLocalEmitters
7 Years Ago
Attempt at fixing impostor instancedata NRE
7 Years Ago
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7 Years Ago
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7 Years Ago
Moved impostor batching code
7 Years Ago
Merge from fastimpostors
7 Years Ago
Updated some spawn point at military tunnels. Scene2Prefab Military Tunnels.
7 Years Ago
Movement rules for scientists (stay close to spawn, etc).
7 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene
7 Years Ago
Bandit guards don't like players sleeping for too long. Bandit guards don't like smoke grenades being thrown. Bandit guard hostility tweaks.
7 Years Ago
Merged from AI branch.
7 Years Ago
Prefab pool warmup tweaks
7 Years Ago
Able to place deployables on repair bench shelf
7 Years Ago
Prefab pool warmup tweaks
7 Years Ago
More tweaks to Scientist AI.
7 Years Ago
Pool all loot panels, see if that works
7 Years Ago
Removed editor debug vis.
7 Years Ago
Misc Scientist AI tweaks.
7 Years Ago
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7 Years Ago
Fixed severe stuttering caused by ambience emitter removal