32,442 Commits over 4,048 Days - 0.33cph!
Fixed terrain texture earray mip generation
Updated terrain texture array lods
Removed some culling related profiler samples
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
Another small aim tweak to NPCs.
Tweaks to NPC aim system.
Fixed missing billboard on oak_e_trundra (missing files)
Cherry picking
28293 &
28294
Also fixed missing billboard on oak_e_trundra
pumpkin and corn seed yield tweaks
Removed chinook drop zone from Outpost B3 (Hapis)
Added bandit town vending machines to Compound (Hapis)
Tweaks to loot spawns (Hapis)
Fixed pumpkins not showing during fruiting phase
Fixed underwater surfaces broken by combinedfog
Lower chance of getting multiple seeds from eating corn and pumpkins
health over time takes longer to convert into health
corn and pumpkin harvest time increased
Tweaked aim system a bit.
Convar'ed aim system variables.
Generated convars.
Tweaks to military tunnel.
Scene2Prefab Military Tunnel
Updated manifest.
Swamp and bandit town scene2prefab
Lowered LOD/culling distances on reeds and water lillies
Added "Max Tree Meshes" slider to graphics options
Fixed legacy skins occasionally not displaying correctly (RUST-17)
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mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster
Workbenches now decay after a long period
Re-added Y axis camera movement smoothing
Some tweaks for camera movement inbetween physics frames
Added camera movement inbetween physics frames (test)
Cherry picking
28408 (Network++ & Save++)
Removed Y axis camera movement smoothing (test)
Improved protection of recycler at bandit town.
Scene2Prefab Bandit town.
Removed old deprecated NavMesh Grid from code.
Fixed junkpile scientists not attacking back when hurt.
Scene2Prefab Military Tunnels.
Tweaked scientist HP
Tweaked respawn timers at Military Tunnels.
Scientists throw grenades at Military Tunnels.
Another pass over animal roaming.
Give up when no valid ocean patrol path has been found after
100000 iterations (instead of stalling the server forever)
Added ladder trigger prefab for Rust.World
Attempt to make action caching suck less
Fixed skins occasionally not displaying correctly (RUST-17)
Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.
Disabled read/write on a few textures (mostly trees)
Merge from swamp_tree_performance
Updated Facepunch.System memory pool to latest version