33,905 Commits over 4,171 Days - 0.34cph!
added hat morphs to lod1 hairstyles so they no longer clip through headwear
Disabled high quality shadows (PCSS) on glcore (sampling bug)
makeshift canoe and oar - fbx, materials, prefab, lods and textures.
Improved vizualize texel density tool portability; moved to third party
Added root .vs folder to ignore.conf
Updated visualize texel density to latest; now works in scene view
Added texel density support for core/foliage, core/foliage-billboard
Updated texel density tool; fixes scene view
Added "Soft Camera" Fade toggle and Factor to soft particle shaders
Fixed soft particle shaders not properly fading against water surfaces
Fixed particle addsmooth + cleaned up a couple others
Merge in new AI Sensory System and changes.
Enabled probex, culling and coverage queries on Vulkan
Updated AsyncGPUReadback to work on 2018.2+
Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
Noise levels for weapons used by AI sensory system.
Junkpile Scientists are less hostile.
More accurate range check for AI sensations.
AI Memory improvements.
NPC patrolling at MT enabled again.
Improvements to AI waypoint system.
Updated NPC communication ranges.
More robust spawn position memory for NPCs.
Improve weird NPC animal targeting.
More robust setting of NPC destinations.
Fixed bug in Scientist communication, which had them sometimes communicating with themselves.
Cleaned up target memory updating.
Made forgetting memories slightly more robust.
Improved return to spawn logic and tweaked related MT scientist stats.
Improved navmesh link traversal.
Improved flee behaviour and reload when idle for NPCs.
Updated DivingTank, DivingMask and DivingFins art
Network++
Merge from hapis_islands
Fixed edge case browser opening while jumping
Options Menu max gibs 2000 because
10000 is a bad idea (can be set higher via console effects.maxgibs)
Support multiple NPCs using the same waypoint set.
another Hapis startup error fix
Nav Mesh Link ai upgrades.
Fix for missing component on chicken prefab error spam
Savas offshore junpiles and dive sites
Cleaned up obsolete scuba files
Fixed a stray chase target behaviour in AI.
Improved AI cover finding.
Improved AI reasoning about movement tactics at medium range.
Improvements to emitting of gun noise.
Potential fix for HttpImage crash in main menu
fixed broken prop_renderer script on hairstyles
▅▊▌▆▉ ▅▅█▍▄▋▉▅▋▌▅.▉▇▅▌█▇▋▌▇ ▆▅▇█▆▊▊▅ ▉▌▊▉▊
Improve Scientist junkpile AI.
Fixed weapon skins overriding clothing skins on viewmodels
First pass on target decision momentum.
Fixed not been able to loot downed players
fixed prop_render scripts on remaining style prefabs