33,286 Commits over 4,109 Days - 0.34cph!
Improved LOD transitions on the big fat trees.
Profile triggers
Use shitter physics on server
Fixed server NRE's in NetworkSleep
Added generic prefab preprocessor system
Added serverside MeshToBoxCollider preprocessor to rocks
Fixed prefab preprocessing system trying to destroy itself in-editor
Adding UnityVS (hopefully this won't fuck Andre on osx over)
Tweaked 3m Stairs so they blend link to a second set of stairs stacked.
Tweaked TransformChangeMonitor for speed
Dropping items now throws them forward out of the players eyes
Fixed incorrect use of Random.Range in arrays with ints
Fixed dropped items colliding with player
Changed all TerrainMath.GetHeight overloads to be in world space coordinates
Made resource spawn faster in the TerrainGenerator test scene
Added min and max height to spawn filters
Added water rocks
Don't know why this exists, deleting
Warning when transform changes (a lot) with collider and no rigidbody
Fixed issue with loot window
Added tick number to network messages (not used for anything yet)
Updated Building parts texture.
improved some of the bear animations; Also added sounds for all of the bear anims;
all the .wav files for the bear sounds
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
Rock 10, you've been bad. Get in line.
New collision meshes for the big trees. Fixed some branch color mismatch.
Started right click build component menu
Made rocks no longer use LOD1 as collision mesh clientside
Transform monitor tweaks, report
Added profiler blocks around all server raytraces
Added right click plan switching, makes building less terrible
Moved grass impact effect prefab to right place
Implemented Blunt and Slash impact effects
ImpactParticles scene lets you choose bullet, blunt, slash
Moved DamageTypes to its own file
Melee/ProjectileAttack now specify damage type
Added skin shader (keeping old mats for comparisons)
Flinch animations (implemented but not really)
Snow heightmap and better spec.
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
Added normal mapping support to the tree billboard shader
Fixed compilation error in Client.cs
Made Newman's new back glow a little less.
Improved trunks on forest 6's and 7's.
Synced with admin site, phrases
Fixed building parts not showing in context menu
https://www.youtube.com/watch?v=b_4Y21Pprzw
Fixed motion blur popping on LOD object switch
Fixed rock_13 not recieving shadows
Updated clothes to use new skin shader
Restructured some rock folders
Adjusted sand rock colors
Added the new rocks to the procedural level
Stop Fire_Secondary when in menu