branchrust_reboot/maincancel

32,372 Commits over 4,048 Days - 0.33cph!

7 Years Ago
Added explicit specular control to hair shader
7 Years Ago
Workbench can no longer be locked (bug fix)
7 Years Ago
tree redux pt1 - falling trees explosions damage trees radiusdamage calls OnAttacked instead of Hurt protocol++
7 Years Ago
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7 Years Ago
First pass on moving custom terrain navmesh source to Dynamic Navmesh.
8 Years Ago
Fixed morph cache mesh overallocation Added debug.morphCacheMem to display morph cache memory footprint
8 Years Ago
Downscaled a few textures
8 Years Ago
Fixed recurrent GC alloc in SelectedBlueprint.Update
8 Years Ago
Admire animations - adding to DB
8 Years Ago
Fixed recurrent GC alloc in TSSAA
8 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
8 Years Ago
Commented world model check in GetFootPlacement (gc alloc)
8 Years Ago
Fixed beard sometimes not showing
8 Years Ago
protocol++
8 Years Ago
Minor fix
8 Years Ago
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8 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
8 Years Ago
Forgotten UnityEngine.Profiling
8 Years Ago
Allow changing to nav_disable at runtime to stop all AI ticking.
8 Years Ago
More server profiling
8 Years Ago
Server profiling tweaks
8 Years Ago
Fixed water shore flickering when TSSAA is enabled
8 Years Ago
Second attempt at a black sludge fix
8 Years Ago
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8 Years Ago
Moved most postprocess stack shaders back to original folder to allow local builds
8 Years Ago
Merge from zoom-fix
8 Years Ago
Fixed NRE caused by post process stack v2
8 Years Ago
Fixed hair not deforming back when removing hats
8 Years Ago
Forcing target 3.0 on TAA's CopyStd.shader Fixed male facial hair 2 not replacing both materials
8 Years Ago
Forcing project settings update/reset
8 Years Ago
Fixed post process stack v2 modifying player defines
8 Years Ago
crossbow/bow no longer have stance recoil skin approval
8 Years Ago
Temporal AA now default (convar reset) Player preview now uses temporal AA
8 Years Ago
added correct materials to male_facial_hairstyle_02 material swapper
8 Years Ago
prefab error fix for hammer & rock vm
8 Years Ago
Upgraded temporal anti-aliasing to PostProcessStackV2
8 Years Ago
old benches can now experiment nre fix
8 Years Ago
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
8 Years Ago
Fixed morph cache not dirtying on setup
8 Years Ago
Fixed male eyebrows on female Renamed deformHair flags to reflect actual hat/helmet names
8 Years Ago
Added male facial hair 02
8 Years Ago
Navmesh Link transition improvements and other misc AI tweaks.
8 Years Ago
phrases
8 Years Ago
added experimentation to workbenches can use blueprint if in storage container oil refinery cheaper searchlight cheaper medkit cheaper miner hat cheaper chainlink cheaper prison cheaper double metal cheaper arrow default grill cheaper protocol++
8 Years Ago
Merge from hair-impl
8 Years Ago
Nailgun shot tweaks
8 Years Ago
Garage door sounds
8 Years Ago
nailgun no longer damages wood structures nailgun nails stay in world and are retrievable
8 Years Ago
tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
8 Years Ago
nail projectile