branchrust_reboot/maincancel

32,321 Commits over 4,048 Days - 0.33cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
Monuments default to "all tiers" on their MonumentInfo component All remaining monuments (like caves) spawn on all tiers
8 Years Ago
candle hat default blueprint metal window bars cheaper to research
8 Years Ago
added stance modifiers, less accurate when standing, even moreso when moving same accuracy as before when crouching added loot tier types to monument info Warehouse tier 0 Gas station tier 0 Lighthouse tier 0 Supermarket tier 0 Harbor tier 0 and 1 Airfield tier 1 Satellite dish tier 1 Dome tier 1 'Radtown 3' tier 1 Trainyard tier 1 Water treatment plant tier 1 Launch site tier 2 military tunnels tier 2 Powerplant tier 2
8 Years Ago
AI vs cactus fix.
8 Years Ago
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8 Years Ago
Moved hair prefabs
8 Years Ago
Some more AI improvements.
8 Years Ago
Another round of improvements to Murderer AI.
8 Years Ago
Touched up on Murderer ai.
8 Years Ago
Forgot this
8 Years Ago
Optimized NavMesh Links. Fixed bug in NPC Player NavMesh Link traversal.
8 Years Ago
Fixed lso convar warning
8 Years Ago
Nuked large scale occlusion
8 Years Ago
garage door sound fixes
8 Years Ago
minor melee fixes for npcs
8 Years Ago
EAC SDK update
8 Years Ago
EAC SDK update
8 Years Ago
guntrap perf fix
8 Years Ago
Eliminated some GC from logging player deaths
8 Years Ago
Subtracted 23551... you win, unity
8 Years Ago
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
8 Years Ago
Merging in global+water reflection fixes and optimizations
8 Years Ago
EAC SDK update
8 Years Ago
More strict disabling of AI when nav_disable is true.
8 Years Ago
NPC Players samples less positions around them for better optimization.
8 Years Ago
Some gc optimizations in NPC Player.
8 Years Ago
NPC Player should use same area mask as Animals for now.
8 Years Ago
Only use a single navmesh layer (until navmesh baking performance is resolved).
8 Years Ago
Fixed issue where disabling nav wouldn't completely disable it. Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
8 Years Ago
fixed foot IK floating through the waist when spawned
8 Years Ago
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8 Years Ago
Merged from prepatch
8 Years Ago
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8 Years Ago
Halloween ambient stings
8 Years Ago
phrases again schema again
8 Years Ago
fix
8 Years Ago
phrases
8 Years Ago
protocol++
8 Years Ago
reverted bradley LOS change double shotgun has quicker deploy duration wall netting is cheaper and default blueprint skin approval halloween content
8 Years Ago
Ai fixes.
8 Years Ago
Fixed LS roof colider again
8 Years Ago
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8 Years Ago
Removed redundant gbuffer code
8 Years Ago
Added stuck prevention improvements to ai.
8 Years Ago
camera fixes
8 Years Ago
Removed NetworkQueueList.Add profiler sample (profiling test)
8 Years Ago
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8 Years Ago
Another little tweak wrt navmesh link traversal.