33,284 Commits over 4,109 Days - 0.34cph!
Additional shaders for clothing
Upgraded project to unity5b2
Added Atmospheric Blending; superset of BlendLUT doing temporal conditions across multiple latitudes/biomes
Fixed AM vector rendering code
Cleaned up Atm Blend and replaced BlendLUT in Main Camera prefab
Made animals rigidbody-free (hyper fast but makes them not-move in the test level and ghost through foundations)
Backup committing a few lookup tables.
Colour grading for TODs and biomes.
Temporarily deactivated the slightly broken horizon clouds.
Minor spec tweaks on skin.
added pistol/rock/torch animations to the player anim_controller; fixed a bunch of timing issues. (verified that player animations are working in the "TestLevel" scene)
-fixed the ikWeight settings on several of the animations. Added a couple of extra torso flinch animations to the state machine
added a couple extra torso flinch entries to the flinch array.
improve the jumping animations (running jump looks more natural / also fixed how the landing occurs so it happens immediately when the player lands), tweaked the run animation for the rifle.
Updated the v_torch.fbx with the new torch model, also adding the new textures.
checking in the plate armor with fixes to the mesh, textures should already be up?
Updated the w_torch with the new torch and LODs.
Attempt at fixing NREs in WaterUpdate
checking in fixes for the model errors concerning the burlap trousers and shirt
Time of Day update to 2.2.0 prerelease 1
Added fog density control to atmospheric blend.
Minor wolf controller tweak
Material tweaks
Switched off directional fog
Time of Day update to 2.2.0 prerelease 2
Workaround for foilage outline on menu screen
Fixed metal_plate_torso not having any meshes
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
Added profiler samplers for AI behaviours
Reduced the amount of animals until we fix the perf
Added ai.tick
Added ai.move
More profilers
Show which item it couldn't replace in Replace module
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
Adding the torch wall mounts with LODs, also tweaked the torch spec maps.
Stop co-routines when entity is network-destroyed
Torch wall mount meta files, my bad!
Added client.fov convar
Fixed floating above world for a frame when joining the game
Fixed wolf corpse being single hit harvest
Fixed wolf corpse not being made of Flesh
Transform.FindChildRecursive is now case insensitive
Fixed wolf ragdoll not copying bones from parent
Fixed wolf ragdoll not copying blood effects from parent
Fixed UI lag caused by UpdateGlobals Invoke
Fixed "Unpooled Part Name" when attacking animal
Free + Instant crafting for admins/editors
Fixed smelted ore not stacking properly
Updated metal plate torso icon
Furnace menu is now ordered
Crafting Low Grade Fuel will give you 10x
Sulfur Ore is now smeltable
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
skinned LOD2 naked torso mesh