32,251 Commits over 4,048 Days - 0.33cph!
Eliminated some tiny GC allocs from nested coroutines
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time
Cleaned up asset FileSystem_Warmup by removing unused code
Set nav_grid to false by default
More item description updates
added smoke effects to bradley treads
Fixed NRE caused by visibility lists not empty when joining a server after demo play
Attempt at fixing RUST-1765
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
auto turret loses target when it goes out of range
Added particle collision lod to remaining explosions
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
Combat log now includes an info text when something / someone is wounded or killed
More item description updates and fixes
Optimized survey charge particle collision settings + added particle collision lod
bradley can now drop a package of 12 tech trash instead of HQM
Restored shader variant collection (for shaderwarmup)
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
removed weird gather values from items
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
Potential fix for crash when closing the game
Removed a number of less important profiler samples to improve profiler stability
Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
Another UI fix introduced in 2017 Unity update
Fixed supermarket products LOD issues
Supermarket products finished textures
Stripped shadervariants asset
Removed editor shader warmup (see comment)
Fix for main menu news img displaying incorrect since Unity 2017 update
Added back shaderwarmup for editor only + shader variant collection
Fixed deferred mesh decals
Fixed image layer NRE when composite isn't available
fixed geiger counter pose
made geiger counter rod folow the left hand
Updated speedtree shaders
Updated motion vectors shader
Updated standard cgincs
overlays no longer visible in third person (scope/helmet)
fixed missing ref on planters
manifest/prefab spam
Fixed screen space shadows
Moved tonemapping+grading effect back to main camera
Fix for ServerImage displaying incorrect since Unity update
added 3rd person animations for holding the camera properly.
fixed the camera materials
tweaked the 3rd person walking animations