33,285 Commits over 4,109 Days - 0.34cph!
crouchwalk/jog animations for playing holding a pistol
Added some missing meta files
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
Updated terrain generator test scene
Fixed some broken materials
More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
Updating properties on models so materials don't get re-created on import
Recompiled plugins with working UnityEngine.dll (!)
Fixed more materials
Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
Disabling gibs (performance test)
Don't fuck with timings (for now)
Fixed errors not being reported
Error reporter per platform
Testing whether 64bit versions will allow Development mode now
Added option to make Win32 client debug build
Disabled water reflections (huge fps boost - possible Unity5 bug?)
Fixed player being a black shiny blob
Include 64bit steam dlls with debug server build
Lessen network grid size (perf test)
Fixed possible NRE on scene unload
Disabled PVT until it works again
Disabled WaterFogVolume until it stops overlaying everything
Increased client connection timeout
Deleted skinshader, furshader (not working in u5)
Fixed terrain shaders (white terrain at close range)
Asset files for the remaining icebergs.
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
Actual iceberg metas this time.
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
Tweaking so out of memory errors get bucketed the same
Fixed NRE in PlayerInput.ClientTick
Re-enabled water reflection (perf test)
Wolf now uses mesh collision
Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
Time of Day update to 2.1.2 prerelease 1
Made all scenes use tricolor ambient light
Fixed NRE on server with clothes swapping
Changed linux server not to ship steamclient.so
fixed vm_rock missing event errors
More profiling when sending snapshots
Sky dome ambient color tweaks
Fixed beaches 3 tree billboards
Made SpawnHandler resolution configurable (1024x1024 for now)
Fixed construction guide shader
Fixed player sticking head through ceiling
Fixed not unducking
Fixed player collider sometimes being sidewards
Fixed door falling off (!)
Removed rigidbodies from a bunch of static-y stuff
Disabled network sleeping (perf test)
Removed more rigidbodies
Ores now properly dispense metal/sulfur ore
Fixed specular highlight on water
These trees had two colliders
Removed rigidbodies from more prefabs
Improved grass visuals when viewed directly from above (i.e. looking straight down)
Improved grass patch border transition
Clothes material fixes
Made camera clear only depth (fixes leaf outline bug in u5)
Made time curve harsher - night doesn't last as long
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
PVT fixes for Unity 5 support
Wider hardware support using ARGB32 fallback for tables
Tweaking to avoid crazy shadow flickering
the player + torch animations all done.
Material tweaks
PlayerModel scene render settings
Removed redundant rigidbody warning
Disabled voice chat playback (crashing in u5 in SetData)