branchrust_reboot/maincancel

32,250 Commits over 4,048 Days - 0.33cph!

8 Years Ago
fixed quick-snap recoil compensation when compensating during full auto storage containers spill their contents out from their drop position when killed
8 Years Ago
Shotgun trap sound tweaks
8 Years Ago
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8 Years Ago
Reapply 20887 NRE fix Voice limiting tweaks
8 Years Ago
Forced offscreen water normal compute & write, ignoring reflection keyword
8 Years Ago
laser sight no longer reduces ADS aimcone laser sight removes aimsway laser sight reduces hipfire aimcone by 25% laser sight more visible at distance laser sight much cheaper
8 Years Ago
Last minute fixes 1/2
8 Years Ago
Re-enabled moon phases as they were accidentally disabled
8 Years Ago
8 Years Ago
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8 Years Ago
Testing decal fix, touched shaders involved Switched mt_signs decal material to alpha blend instead of cutout (testing)
8 Years Ago
More loot on Hapis, nobuild zones, random fixes.
8 Years Ago
Touching the stone worldmodel material
8 Years Ago
CraggyIsland cleanup
8 Years Ago
Sanity checks when retrieving next position from NavAgent
8 Years Ago
Server/Client bucket
8 Years Ago
Updated how manifest is loaded
8 Years Ago
Prefab preprocessing fixes (RUST-1463, RUST-1664)
8 Years Ago
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
8 Years Ago
Subtracting 20887
8 Years Ago
thompson 10 hqm cheaper ak47 has 50% more durability
8 Years Ago
skin approval skin icons missing file (compile)
8 Years Ago
compile fix
8 Years Ago
merge into main pump shotgun costs 5 less hqm
8 Years Ago
Add ability to limit voice counts for individual sounds globally Global voice limiting on bullet impacts (shotgun trap perf fix) Add shotgun trap sounds
8 Years Ago
Maybe I'll put it into the right branch.
8 Years Ago
8 Years Ago
Restored light fume particle effect material
8 Years Ago
Merge from save145
8 Years Ago
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
8 Years Ago
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8 Years Ago
Fixed effects.bloom disabling the effect instead of switching between low and high quality
8 Years Ago
Strip NavMeshObstacle component from client prefabs Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
8 Years Ago
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8 Years Ago
Fix for glossiness slider in workshop not working on roadsign armour
8 Years Ago
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
fixed positioning of the map so it sits better in the player's hands
8 Years Ago
missing files
8 Years Ago
aimcones slightly tighter because they're now aimcones and not aimsquares rocketlauncher can fire 50 rockets before breaking instead of 18-22
8 Years Ago
Presumably fixed ammo wooden box skin
8 Years Ago
Tweaked skin specs to mitigate head/body seam
8 Years Ago
Bundle test
8 Years Ago
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8 Years Ago
Include item info in ToString() of world items
8 Years Ago
Bundle fuckshit
8 Years Ago
Added Tools/Find/Asset Memory Usage
8 Years Ago
Improved vertex lighting correction + touched relevant shaders Tweaked rotor materials and plane trail to proper values