32,247 Commits over 4,048 Days - 0.33cph!
Tag current changeset id in exception reporting
Exception reporter doesn't report errors, because Unity throws too many of them.
cleanup
shotgun trap costs less wood
shotgun trap no longer creates decals
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
Fixed being unable to harvest helicopter gibs (RUST-1690)
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
scrap pile; fbx/materials/prefab/textures
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)
guntrap deployment exploit fixes
skin approval
skin icons
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
Furnace deploy volume tweak
Floor spikes block foundation placement
Can place floor grills above large furnace
Network++
Fixed NRE when applying workshop skins with nosteam
single shot trap with all the trappings...
Don't disconnect on exception when playing demo
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
Fixed multiple newtonsofts
Compile fix
Warning fixes
Actually delete the old benchmarks folder
Fixed exception when playing old demos
Removed benchmark system
Replaced benchmark system
Added CheckBounds to GamePhysics
Latest Facepunch plugin
Fixed nre when checking banned server ips
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications)
Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
dropbox version 2: model/material/textures/lods/gibs