33,196 Commits over 4,109 Days - 0.34cph!
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
Updated UnityEngine.dll with plugins
Merge from procgen3
Updated prefab names
Updated game manifest
Protocol++ (network + save)
Fixed standalone compile error
cant remember what i did to the lantern but i think it was important.
Enabled EAC for linux/osx
Removed client.lerptime (exploit)
Changed how position lerping works (to appear less delayed)
Exported new player gesture anims (shrug / victory) & set up clips
Added new player gestures to mechanim, created parameters
Made the flags inspector code a bit less shit
Updated items from admin site
Made editor not try to initialize EAC, some steam stuff
Added TimeWarnings on shutdown/disconnects
Updated BuildingTest scene/components
Fixed TestLevel crashing editor on OSX
Added viewmodel bob to pickaxe prefab
Fixed issue with medical syringe leaving hand during player anims
Disabling water reflections should now give a much higher performance boost
Time of Day update to 2.3.1 prerelease 2
Made ignore.conf more generic with regards to UnityVS files
Time of Day update to 2.3.1 prerelease 3
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
added 3rd person eating animation
Added LayoutMapRes parameter to TerrainGenerator
Added Upsample2D method to ImageProcessing
Cleaned up ImageProcessing
Made forest 6 reach a bit inside the snow biome
Added a tiny randomized scale to resources
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Added gesture anims to mechanim, created cold & chicken parameters
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern).
tweaked the 3rd person medical syringe animations
tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
Time of Day update to 2.3.1 prerelease 4
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
Merging lock code into the main branch
Fixed server compile issue
improved view model hammer anims
Only generate manifest if full defines are set
Added random rocks to temperate and arid open fields
Added rocks to the grass-beach transition
Reorganized terrain-related procedural generation scripts
Added basic idea of a dynamic splat modifier script (backup commit)
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Can set developer convar on server
Fixed logic error in RPC_Server.MaxDistance
Disabled PVT and water reflections by default (perf)
Updated to coherentui 2.5.0.0
No need to build manifest in build process, it's done in a seperate call now to force defines
Made TerrainSkin support (kinda) dynamic splat adjustments
fixed some alignment problems with the 3rd person eating gestures.
added various sound fx for eating.
test animation for first person eating.