33,192 Commits over 4,109 Days - 0.34cph!
OmniSharp-induced code cleanup (even found one bug, yay!)
Server always loads by default unless -skipload is on command line
Reversed earlier change to Lidgren
Fixed not loading entity parents from saves (fixes missing locks on load)
Should fix EAC errors when more than 256 players on a server
Unduck if pressing jump while ducked
Updated SSAO
Enabled 2x downsampling on SSAO
Slightly increased SSAO intensity
improved rock player idle
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
Backing up before I wreck shit.
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Tree colour tweaks, to match the grass better.
view model fishing rod rigged up and testing some animations.
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
Added mesh position offset to grass system
tweaked bolt rifle vm deploy anim
idle / holster / deploy animations for the view model fishing rod
Fixed the bad ambient light and smog.
tweaked bone knife vm anims
Added vm bob to bone knife prefab
fishing rod animations (catch fish / catch nothing)
view model fishing rod sound effects.
Adding lods for the smoke stack, hopefully in the right place this time ;)
Added built-in standard/universal cginc dependencies to avoid surprises in the future
Updated custom standard/universal-based shaders for b12; also works on b11
added loot_crate_A files.
added loot_crate_B files.
Made entity parenting a bit more bulletproof, error throwing
protocol++ (forcing clean servers)
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur)
Removed damage indicator that was embedded on the main camera for some reason
added fishing_rod_w prefab.
added 3rd person fishing_rod animations.
tone down the melee idle animation so it doesnt look like a 20 year old on ecstasy.. Now he looks like an 80 year old on valium..
Don't send group < 0xf777 errors to the html console
Updating tree prefabs with their right prefab names
Protocol++