branchrust_reboot/maincancel

33,170 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Fixed some blueprint weirdness
11 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency
11 Years Ago
Always log checksum if in-editor
11 Years Ago
RustBuilder - log exitcode with log file extract
11 Years Ago
protocol++ (sorry guys)
11 Years Ago
Disabled world checksum kick, logging instead
11 Years Ago
fixed player not moving his feet when taking really quick short steps.
11 Years Ago
First pass at ak74u sounds
11 Years Ago
Fixed errors in PlayerModel scene
11 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
11 Years Ago
Adjust waterpipe shotgun attack volume
11 Years Ago
Missing changes from ak74u first pass
11 Years Ago
Switched noise generation to managed backend (debugging)
11 Years Ago
Change torch attack sound when lit
11 Years Ago
Updated to Unity5b20
11 Years Ago
New island map stuff.
11 Years Ago
Applied adjustments to the spawn handler object in the procedural map scene to the spawn handler prefab
11 Years Ago
Converted TerrainTreeBatch to the new fast getter and setter in b20 Made clientside tree placeholders move when their owner entity is moved (fixes trees at origin, invisible trees)
11 Years Ago
Forced alphabetical order when spawning decor types Protocol++ (network + save)
11 Years Ago
Updated ProjectVersion
11 Years Ago
Fixed terrain atlas set not saving slots Fixed terrain atlas generator not forcing read/write texture import settings Updated ProfileProceduralMap
11 Years Ago
+ProfileProceduralMap
11 Years Ago
Made noise library use native implementation if possible, otherwise use managed fallback
11 Years Ago
More detailed checksum mismatch logging
11 Years Ago
lootspawn changes
11 Years Ago
Re-enabled threading in-editor
11 Years Ago
Fixed new issue of not being able to hit objects with torch when lit
10 Years Ago
Mixing terrain splat normals with base terrain normals for more pronounced and detailed hill lighting
10 Years Ago
Changed torch animator so both lit & unlit states work on one layer
10 Years Ago
Updated torch vm anims, changes to anim controller
10 Years Ago
Fix lit torch attack not playing strike effect
10 Years Ago
First version of custom environment Standard shader with CryEngine-style "Blend Layer" support
10 Years Ago
Fixed the riduclous amounts of shininess on the chickens. They no longer look like they came out of a Lady Gaga video.
zon
10 Years Ago
Fixed a bug where new animals would immediately starve to death.
10 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
10 Years Ago
Updated mid-level jacket to work better with underlying layers
10 Years Ago
Added long-sleeved t shirt model, textures, and prefabs
10 Years Ago
Made a better generic rust texture for blend layers
10 Years Ago
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
10 Years Ago
Merge from procgen4
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
10 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
10 Years Ago
Fiddled in the new sand texture because the old one is killing me
zon
10 Years Ago
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
zon
10 Years Ago
Temporarily disabled distance from center and elevation data in NPCSurvey.
10 Years Ago
Giant satellite polish - near final visuals
10 Years Ago
Giant satellite generic door texture
10 Years Ago
improved the 3rd person running w/ rifle animations. They look much more natural now.
10 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)