32,219 Commits over 4,048 Days - 0.33cph!
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
Fixed local player not skipped in vis testing
can rotate empty vending machines
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
properly detect player infront/behind of Vending Machine RUST-1553
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q no longer closes vending machine admin panel
added small light to vm screen
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Explosives do all LOS checks before destroying any entities (RUST-1546)
CraggyIsland cave updates
Ceiling light prefab fixes (RUST-1523)
Stone pickaxe optimisation
Added back potato mode for terrain and objects; only active when shader level equals 100
Deprecated _NORMALMAP keyword; not used
Removed a few keywords in terrain related shaders
Fixed some graphics effects not actually toggling
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
LOD adjustments for broken wheel
LOD adjustments for the washing machine
LOD adjustments for large generic can
LOD adjustments for animal fat
LOD adjustments for Metal Fragments
LOD adjustments for Target computer
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
Fixed potential NRE in ArticulatedOccludee
Disabled culling by default due to last minute issues
Fixed difficulty picking up items when near objects (RUST-1518)
flame turret no longer turns on for one frame when hit with melee and out of fuel
Fixed server side player eyes position when duked (I think?)
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
vending machine with full inv drops currency items out the back
fixed being unable to place vending machine inside metal doorways
vend machine health displays when below 95% (was 70%) CC : reddit
vending machine accepts up to 9999 currency stack size
fixed exploits
vending machine now shows condition for item being sold
vending machine obeys preventBuilding bounds
vending machine destroys when ground is removed
max transactions/sell order amount for conditioned items limited to 1
Toptier door hatches wont cull (for now)
Item ID is shown as ReadOnly instead of HideInInspector
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