branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
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9 Years Ago
Sqlite perf
9 Years Ago
Fixed rocket damage
9 Years Ago
More editor NRE fixes
9 Years Ago
Editor NRE fix
9 Years Ago
Decay is entity component (fixes decay reset)
9 Years Ago
Shadervariants
9 Years Ago
Some more profiling
9 Years Ago
Fixed devbranch branding not showing
9 Years Ago
Fixed pool sometimes not setting object to null on free
9 Years Ago
Re-enabled EAC logging, disable automatically on exception
9 Years Ago
renamed to grass.displace
9 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
9 Years Ago
Clear server log files on startup
9 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
9 Years Ago
Performance stuff Bug reporter - report correct memory amounts
9 Years Ago
Server fix
9 Years Ago
In game bug reporter
9 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
9 Years Ago
SoundFade NRE fix (I think.. I can't reproduce it) Fix sounds sometimes stopping early with GameObject pooling enabled
9 Years Ago
Scenes 2 prefabs, all
9 Years Ago
Fixed DDraw line shader
9 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
9 Years Ago
Added prefab warmup (off by default)
9 Years Ago
NRE fix Re-exporting tweaks prefab
9 Years Ago
Fixed NRE in CreateByPartialName
9 Years Ago
Fixed bed placement on foundations
9 Years Ago
Fixed sleeping bag placement on foundations
9 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
9 Years Ago
Fixed sounds not destroying
9 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
9 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
9 Years Ago
UnityEngine.Entity.SV.Savelist.Counts.txt
9 Years Ago
Warn if skipping saving an entity because of some bullshit
9 Years Ago
Subtracted redundant changeset 11095
9 Years Ago
Better safe than sorry
9 Years Ago
Fixed NRE in ConstructionCollision
9 Years Ago
Updated buildingtest.sav
9 Years Ago
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
9 Years Ago
More sound recycling errors
9 Years Ago
Fixed phantom player models Timewarnings
9 Years Ago
Extra timewarnings to find the source of some server perf spikes Reverted stability change so that all buildings don't fall down on server restart
9 Years Ago
Fixed NRE in GamePhysics.Trace
9 Years Ago
Added ConVar.Global.gamepool - disabled by default
9 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
9 Years Ago
Fix hitmarker not being impacted by volume slider
9 Years Ago
Fix viewmodel sounds not switching to first person correctly
9 Years Ago
Fix some impact sounds playing twice
9 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)
9 Years Ago
Added batching.colliders server convar