branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
merge into main
9 Years Ago
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9 Years Ago
arrow and bow material updates, arrow gibs models
9 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
9 Years Ago
Util scripts folder cleanup
9 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
9 Years Ago
5.2.1p1 fixes
9 Years Ago
Cleaned up command buffer manager / water related allocations
9 Years Ago
5.2.1p1 fixes
9 Years Ago
EAC Update
9 Years Ago
ListDictionary stuff
9 Years Ago
Reduced GC in the grass and dynamic decor systems
9 Years Ago
Hacked around getting stuck on receiving data
9 Years Ago
Spears (stone/wood) gibs models/prefab update
9 Years Ago
Signs gibs models/prefab update
9 Years Ago
More fucking save bullshit
9 Years Ago
More fucking save bullshit
9 Years Ago
Save diagnostics
9 Years Ago
Got rid of NPC Option weird code
9 Years Ago
Save speed tests
9 Years Ago
AI garbage
9 Years Ago
Save speed tests
9 Years Ago
Made arg.GetBool sane
9 Years Ago
Save optimization tests
9 Years Ago
Enabled LOD components on cliff meshes
9 Years Ago
"save 1" will wait for the save to finish
9 Years Ago
CraggyIsland stuff
9 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
9 Years Ago
Set the correct player entity bounds
9 Years Ago
WaterLevel.Test also works for zero bounds
9 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
9 Years Ago
Removed some debug code
9 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
9 Years Ago
Fixed LODBatch corruption on pooled objects
9 Years Ago
Clients don't know if other players are admins/developers
9 Years Ago
Save speed tests
9 Years Ago
Manifest
9 Years Ago
SaveInfo pooling
9 Years Ago
Some AI pooling
9 Years Ago
Highlight exceptions in server console
9 Years Ago
MetalOre slash impact FX created.
9 Years Ago
Optimized pool stack code Protobuf writing is totally garbage free Protobuf reading is totally garbage free except for strings
9 Years Ago
Fixed NRE in SoundPlayer
9 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
9 Years Ago
Fixed NRE on server start (maybe)
9 Years Ago
More blood splats
9 Years Ago
TrimExcess on network queue
9 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling
9 Years Ago
Fixed stability neighbour refreshes
9 Years Ago
Snapshot streaming tests