branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Fix looting corpses from any distance
9 Years Ago
Effect changes compile fix Spawning effects with DecalRecycle is also okay (not just EffectRecycle)
9 Years Ago
fireballs use proper sound balancing (no dynamic memory allocations, no physics calls, better performance)
9 Years Ago
Reworked EffectRecycle to also perform action on effect destroy (parent detach etc) Ragdolls properly inheret all effects that were parented to its parent Don't spawn effects that don't have a EffectRecycle component (because they don't get destroyed!)
9 Years Ago
Fixed warning in Gib class
9 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
9 Years Ago
Log NPC deaths (debugging) Added GC collections to server console TimeWarning highlights if a GC occured inside it Tweaked NPC metabolisms Reduced aihandlerms to 5ms by default (from 50) Hide "Skipping profile frame..." in server console Reduced footstep effect distance (test) Increased calorie consumption Fixed sleeping player models not showing in TestLevel (cuz they were technically dead)
9 Years Ago
Unity 5.2.1f1 https://unity3d.com/get-unity/update
9 Years Ago
snow, dirt, sand decals and impact FXs.
9 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
9 Years Ago
Snow and Sand decals and impact FX's
9 Years Ago
Decal/Impact WIP
9 Years Ago
GameTrace samples terrain splat materials
9 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
9 Years Ago
Clamp graphics.af between 1 and 16
9 Years Ago
Hopefully fixes those two Savas crates that don't seem to respawn.
9 Years Ago
Blood....so much BLOOD.
9 Years Ago
Water: white/black movement lines fix attempt
9 Years Ago
more blood stuff
9 Years Ago
Bullet entry wound decal
9 Years Ago
First pass blood impact FX assets
9 Years Ago
Missing files.
9 Years Ago
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
9 Years Ago
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
9 Years Ago
Savas loot tweaks. Quicker respawns.
9 Years Ago
Conventional Savas load fix.
9 Years Ago
Fixed DoF ignoring water
9 Years Ago
Rebuilt shader variants
9 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
9 Years Ago
Unity 5.2.0p1
9 Years Ago
fixed heli bullets visually penetrating bases
9 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
9 Years Ago
▍▉▉▌▅
9 Years Ago
Network++
9 Years Ago
Updated RustBuilder
9 Years Ago
Spelling error in timer
9 Years Ago
Bow ironsights
9 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
9 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
9 Years Ago
Fixed gUserMinAniso < 1 occurences
9 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
9 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
9 Years Ago
Fixed performance tracking prefab not being spawned in the editor
9 Years Ago
CraggyIsland update
9 Years Ago
Fixed some decal projection distances
9 Years Ago
Fixed hang/crash when changing quality setting in GL/OSX
9 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
9 Years Ago
More server time warnings
9 Years Ago
Better item drag and drop on behaviour with items with slots Keypad.Period toggles DOF now (instead of Keypad.divide)
9 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows