30,783 Commits over 3,867 Days - 0.33cph!
Fixed deploy volumes of all external walls being far too small
Process all deferred actions in FinishedLoadingRoutine
Fixed building block demolish/rotation ability sticking if server restarted at the right time
Fixed crossbow holosight angle
Fixed player spectate printing the entity name instead of the player name
Temp metal bullet decal Z fighting fix
Clothing material tweaks
Network Protocol++
Fixed slow server shutdown
Added warnings if multiple local players
Remove multiple copies of the same player from saves (dev branch firefighting)
Reverted image storage to fast but dangerous mode because the indexes didn't help
Added warning is spawning a new player that already exists
(maybe) fixed fireball bug
helicopter explosion light should now disappear
admins don't bleed with godmode on
Fixed ArgumentOutOfRangeException in BaseProjectile
Added some more tags to remote logging
helicopter no longer always visits the first monument in the list first every time
nerfed helicopter rocket damage by 30%
oil fireballs broadcast so you can see them anywhere on the map
AK and Bolt use better gunshot sounds
patrol helicopter does not save
door gunners lose their target properly after it is invisible for too long
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
Unfucked bullet particle effects
Fixed opening chat when typing in the console
Added sleep bug diagnostics
Fixed a bunch of aniamtor warnings when spawning sleepers
Fixed beartrap looking unarmed when it was armed
Fixed holdtype could be wrong on initial encouter
Stonewall gate codelock socket
Downsized some huge blank textures on the heli.
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helicopter only targets people in its spotlight at night
Finished concrete/metal/wood bullet decal sets.
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
Bunch of collision adjustments on gates/walls
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
Bushes that got reverted. Some billboard textures.
Fixed NREs on server shutdown
Some slightly less insane lod distances on trees - we hope.
Can spectate entities by doing "spectate @<partialentityname>"
Player spectate jumping is done in alphabetical name order
TreeMesh warns if STM file is referenced directly
Replaced Hollywood-Juniper-1 STM reference with prefab reference
Added 4 missing bush prefabs (cc Petur)
Bushes add prefabs to terrain, not STM files
Proper fixed bone warning
Commented out bone warning (can happen on building blocks when the skin isn't setup yet)
Warnings and protection on null named players - which should never happen but apparently is
All speedtrees to Asset Gallery.
completely nerfed the torch
Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
Added attack helicopter to Savas and Hapis.
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
Only editor-refresh deferred decals if not in play mode
Mesh batching verbosity has 2 modes
Fixed gate locks (temporary hack), door speeds
Building parts get less black when they're damaged