33,905 Commits over 4,171 Days - 0.34cph!
Updated the pumpjack lods to skinmeshes
There is no collision_setup silly
redid 3rd person attack animations for the 2handed sword
added prefabs for the 2handed baseball/mace and 2handed cleaver
Force construction skins into the bundle
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
Asset bundle tweaks (loadtimes)
crossbow lods - needs some more work but it's good enough for now
A whole bunch of sound tweaks
merge into main, buckle the f up
fixed missing icons for on/off on refinery
metal facemask & torso now take high quality metal to craft
small amount of oil available everywhere
lowgrade fuel default blueprint again, oops
Pumpjack and Refinery sounds
Make sure pumpjack arm has AnimationEvents
fixed nobuild zone size on furnace & refinery
lowered valid placement angle
Quick first pass at crossbow sounds
Pumpjack and Quarry sound tweaks
Making high wall admin only until I decide how to play it
Fixed item filesystem warnings in editor
updated player skin 1 head with new eyes and materials
texture sizes, missing meta files
Fixed male player heads not changing
Override player aim with where their gun is pointed at (sadly disables headlook networking for now)
Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
Fixed floaty airfield boxes and missing crates
Changed how items are loaded (loadtime test)
updated icons
added LOD's to crossbow
added worldmodel for crossbow
updated male heads with new eyes
Fixed SpawnGroup variance always being 0 (i.e. no variance)
Removed lamppost light source because it looks weird and flickery
Removed tiny floating mesh from radtown_small_5
fixed some seams seemingly causing seam issues.
Fixed some deployables that should be placeable on foundations being unplaceable
Tweaked wall deploy volume thickness