30,783 Commits over 3,867 Days - 0.33cph!
fixed string format error in research panel
added some minor loot to the sat dish
phrases
updated blueprint fragment system descriptions
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
merge into main
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
fixed rocket splash damage
reduced rocket splash damage radius from 5 to 3.8
humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 )
fixed fireballs not spreading
Scene2Prefab preserves prefab active state
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
Fixed skins not showing in front page inventory
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
oil crater implementation
oil/ore is binary for deposits
FileStorage changes for bawng
Don't let wind generator be researched/found
Updated phrases
Updated image storage, less greedy, sqlite db
Toptier door hatch collider and visibility state
fixed door superjump exploit
merge from main/newmeleesounds
can unload ammo from weapons
fixed supply drop contents
map is default blueprint
explosions damage deployables
explosions use line of sight
Female tshirts/tshirt adjustments
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Changed the snow jacket materials to use the cloth shader
Added the female snow jacket and associated prefabs
merge into main, giddy up
Female generic pants model and prefab
Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)
Deleting boots items (left overs)
Allow less text in the console
Cleanup source files in root
Fixed an offset on the toptier door, removed hatch
Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
Fixed some suuuper ugly seams on the hide boot textures
Removed some unnecessary geo on the male hide shirt
Changed the hide shirt material to the double-sided clothing material
Added female hide clothing pieces
Removed some unnecessary geo from the hazmat helmet
Changed the hazmat helmet material to the double sided cloth material
Fixed small issues with the female burlap gloves
Added female hazmat items