30,775 Commits over 3,867 Days - 0.33cph!
Updated quarry bucket collision
Added Oiljack gibs
Missing parentheses.. Doh
First pass at bullet flybys
Added selection history editor window
Unified itemicon's smaller icon
Show contents on vessel item icons
ItemDef - maximum draggable amount
First version of an optimized custom draw call batching system
Item containers can define the max stack size
Can define item defs to never drop a world model version
Oiljack animations and prefab setup
Inventory contents contents
Item/container contents flags
Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
Fixed deployable guide missing some of the mesh
Added deployable distance to Construction component for helk
A bunch of new ambient stings
portable electrical generator model + materials.
Added wolf headdress model, textures, etc.
Editor item creation tool
Handle server is full properly
Shader variant updates
Extra warning is primaryBody isn't set
Fixed server NRE in ServerProjectileHit
Fixing/Diagnosing server BaseCorpse NRE
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
Don't spawn tundra field trees in the arid biome
Fixed climate script being stripped from servers
Hemp copy & paste to procmap
Subtracted changeset 8635
Properly fixed ocean water level
Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
Elephant grass & mountain cloud effect tweaks.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
Second loot table tweak for barrels.
Send new ambient sounds to the right mixer channel
Barrels and ore don't respawn in ocean.
Fixed crafting queue not returning ingredients on disconnect/sleep/die
Proc map water level hack ( revert this shit and update proper plz andre )
Mountain peak fume effect.
Fixed player health display
Fixed incendirty rocket crash
Fixed stringpool error in editor
Collectable mushrooms and rocks on Hapis.