30,775 Commits over 3,867 Days - 0.33cph!
Enterable tunnels, for real this time. Storm drain assets.
Hapis ignore terrain collider triggers.
Scene stuff. Horror tree fix.
Fixed thrown spears healing their condition
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
Updated error logging URL
Fixed missing shadows on rust standard shader set; including terrain
Reverted some redundant changes
Accurate healthbars for everything!
Turning smooth transitions off on white flowers because they are FUCKED UP
Fixed grass displacement shader bug
More environment specific ambience
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
Recovered the Hapis tunnels.
Tempdelete to bypass silly error.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Bare field trees. Road spec better matches dirt.
fixed some erros with the flashlight viewmodel.
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
Added server.pve mode (no pvp damage)
LookingA tooltips are visible in sunlight/snow
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
Added LitSmokeEmissiveFlame shader variants
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Added "Particles/Lit Smoke Emissive Flame" shader for helk
Fix for 4k pvt crash; updated RustMative libraries
Fixed rotation option being disabled
Don't draw the displacement
FoliageDisplacement boilerplate
improved the movement animations for the stag and the wolf
Let's try not having 5000 audio sources in the camera prefab, see if that works