branchrust_reboot/maincancel

31,942 Commits over 4,018 Days - 0.33cph!

10 Years Ago
Changed vertexlit blended lighting normalization hack to scale down, not up
10 Years Ago
Sky and moon brightness tweaks
10 Years Ago
slightly increased despawn times for bodies and dropped items dropped items have longer despawn times based on rarity
10 Years Ago
Sleeping bags can no longer be placed in nobuild zones Sleeping bags cannot be stacked as much anymore Sleeping bag collision is less annoying
10 Years Ago
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10 Years Ago
fixed research table showing 0% with condition based items
10 Years Ago
Smoothened headlook IK
10 Years Ago
2h cleaver sound tweaks
10 Years Ago
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10 Years Ago
Pickaxe sound timing tweaks
10 Years Ago
Fixed possible NRE in Model.SyncBones
10 Years Ago
whoops, missed files
10 Years Ago
Phrases
10 Years Ago
Balaclava/Boonie
10 Years Ago
headshot sound overrides hit notification adjusted hit notification sound
10 Years Ago
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10 Years Ago
Moved asset warmup to the first time a server is joined
10 Years Ago
Asset warmup is now enabled by default
10 Years Ago
hit notify tweaks
10 Years Ago
Enabled read/write on concrete wall meshes
10 Years Ago
Fuck
10 Years Ago
Added asset warmup to bootstrap (needs testing, disabled by default)
10 Years Ago
Optimized ragdoll bone copy
10 Years Ago
Updated RustNative (with linux sqlite fix)
10 Years Ago
tweaked rarity of jacket
10 Years Ago
Increase the distance gunshots are audible from
10 Years Ago
Make bullet impacts audible from farther away
10 Years Ago
Hit marker sound tweak
10 Years Ago
Rocket launcher volume fixes
10 Years Ago
bunch of lootspawn table changes bone and wood armor no longer default
10 Years Ago
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
10 Years Ago
updated hitbox damage scales
10 Years Ago
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10 Years Ago
added some new muzzleflash sprites that look more random than the previous. added a relaxed gesture for the 3rd person rocket launcher idle
10 Years Ago
hit notification sound
10 Years Ago
Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
10 Years Ago
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
10 Years Ago
Fixed protocol mismatch messages being reversed
10 Years Ago
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10 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
10 Years Ago
Reduced rain probability some more Network++
10 Years Ago
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10 Years Ago
Adding normal map for the previous atlas
10 Years Ago
Patched ShadeVertexLights to support up to 8 lights (unity max)
10 Years Ago
Tweaks to the retaining walls terrain blend material
10 Years Ago
Moved all our barricades to the prop atlas texture
10 Years Ago
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
10 Years Ago
Testing a rubberbanding theory
10 Years Ago
Balaclava model, mats, blah blah blah
10 Years Ago
Fixed issues with Env Refl Horizon Fade Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders