30,769 Commits over 3,867 Days - 0.33cph!
made rocket effects viewable from further
Fixed corpse looting
Dev/Admin - press F5 to see info on what looking at
Ragdoll react to bullet/hit
irongsights for the rocketlauncher shud work now
Fixed not always admin in editor (for proper)
Fixed GameTrace hitting triggers
Fixed server projectile not getting cleaned in editor
Recycle sound objects instead of always instantiating new ones
fixed the bug where tapping crouch while running would not play footstep sounds.
fixed a bug with the rocket launcher holdtype name conflicting with the rock holdtype
Fix sounds cutting out when the object they're attached to is destroyed
Added Vince's L/U type stairs
And the same for foundation triangle/steps
Foundations use old block collisions until mesh is fixed
Window bars collider changes properly (apart from toptier but it's on Vince's list)
Fixed building effects not showing
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
Fixed not failing to connect properly when server full
Fixed some blueprints being usable in belt bar
merge into main, buckle up
Add player injury sounds and first-person wounded sound effect
added dryfire state to the rocketlauncher viewmodel
added ironsights variable to the rocket launcher viewmodel
rocket launcher 3rd person animations set up in mecanim
rocket lanucher world model done.
Player is always a developer in editor
Fixed player animation params sometimes being infinity
added jumping / running / turn in place animations for rocket launcher
setup the meta files for all of the 3rd person rocket launcher anims
Improved horizon cloud lighting
Fixed div by zero in screenspace water
Moved ConstructionRenderer to the right objects
Don't draw on sign if mouse button is still held down from menu selection
Decal shader ignores uv < 0
Stairs LODs, all skins - prefab integration
Fixed flattened volumetric cloud trace in Unity 5
Merged MeshPaint into main
Fixed sky being brighter towards screen edges
Added toggle for the sharpen image effect
updated collision surfaces pivot
Signs model update, removed decal surface, use UV2, added collisions for surface area
trying to chat while chat is disabled no longer locks your input up
Created the remaining stair prefabs and folders
Adding the new stair models for metal, twig, top tier, stone skins
running and jumping 3rd person animations for rocket launcher
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
crouchwalk / jog animations for the rocket luncher