30,744 Commits over 3,867 Days - 0.33cph!
Cleaned up obsolete tree files.
A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
some more medical syringe animations.. Having trouble kicking this drug habit..
Added Wind Main to atmospheric blend; updates at very low freq due to tree anim reset
fixed bolt rifle clipping during the attack animation
Fixed NRE in TickAttackTargetAction
changed the timings on the view model weapons so they detect impact sooner
When kicking a user due to EAC, mention that in the reason
Time of Day update to 2.3.0 prerelease 2
Added small mountains back to the temperate biome (experimenting a little)
Protocol++ (network + save)
Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
updated anims, model, prefab & anim controller for view model bow
created bow_tier1 materials
Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
Split the snapshot messages until smaller chunks
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Reverted changes to TestLevelTerrain
Added debug output to wakeup command, to diagnose not spawning when pressing the button
Fixed NRE in AtmosphericBlend
medical syring rigged up and some view model anims done.
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
rigged the new flare mesh.
Backup committing WIP files.
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
Wind speed now varies depending on your location and the time of day.
Added Howie's placeholder monuments
Protocol++
Updated UnityEngine.dll used by plugins
Fixed NRE in SkinnedMeshCollision.TraceTest
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
Fixed NRE in RifleControl.OnClientTick
Fixed NRE in ConstructVision.OnObjectRemoved
Fixed NRE in Lidgren.Client.Cycle
Fixed NRE in Planner+Guide.UpdateComponent
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
added 'spear' category to the devplayer script
Fixed cursor tooltips not showing for players
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
Time of Day update to 2.3.0 prerelease 1
Added P2P networking
Made voice chat use P2P networking
Made voice chat work
Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4
protocol++
Wolves and Bears now attack
Generisized GameSignal stuff
Protocol++
Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage