31,157 Commits over 3,928 Days - 0.33cph!
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
Time of Day update to 2.3.1 prerelease 4
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern).
tweaked the 3rd person medical syringe animations
tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
Added gesture anims to mechanim, created cold & chicken parameters
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Added a tiny randomized scale to resources
Made forest 6 reach a bit inside the snow biome
Added LayoutMapRes parameter to TerrainGenerator
Added Upsample2D method to ImageProcessing
Cleaned up ImageProcessing
added 3rd person eating animation
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
Time of Day update to 2.3.1 prerelease 3
Made ignore.conf more generic with regards to UnityVS files
Time of Day update to 2.3.1 prerelease 2
Disabling water reflections should now give a much higher performance boost
Fixed issue with medical syringe leaving hand during player anims
Added viewmodel bob to pickaxe prefab
Fixed TestLevel crashing editor on OSX
Updated items from admin site
Made editor not try to initialize EAC, some steam stuff
Added TimeWarnings on shutdown/disconnects
Updated BuildingTest scene/components
Made the flags inspector code a bit less shit
Added new player gestures to mechanim, created parameters
Exported new player gesture anims (shrug / victory) & set up clips
Removed client.lerptime (exploit)
Changed how position lerping works (to appear less delayed)
Enabled EAC for linux/osx
cant remember what i did to the lantern but i think it was important.
Fixed standalone compile error
Merge from procgen3
Updated prefab names
Updated game manifest
Protocol++ (network + save)
Updated UnityEngine.dll with plugins
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
Touching all the audio files
Updated basic building parts fbx
Lantern view model all done. commiting the sound effects / prefabs.
Building components tests
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
Improved burlap clothing set icons.
QA tweaks on a few more clothing pieces.
Tweaked coffee can helmet spec.
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
Added slight sharpening to the post process.