branchrust_reboot/maincancel

39,971 Commits over 4,597 Days - 0.36cph!

12 Years Ago
lowered SMG fov repositioned viewmodel to be lower
12 Years Ago
lowered the horse scale a bit
12 Years Ago
Research Table art, prefab integration with lods/gibs/col
12 Years Ago
Removing temp files
12 Years Ago
Big and small water tanks, lods, gibs and prefabs.
12 Years Ago
Wrapping resource calls
12 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
12 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
12 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
12 Years Ago
firearms lose less condition per shot
12 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
12 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
12 Years Ago
3rd person animations for the SMG ( idle / jogging )
12 Years Ago
Here comes the pain
12 Years Ago
Dedicated Server fixes
12 Years Ago
Tweaks
12 Years Ago
Item organisation
12 Years Ago
Added Menu.ShowOnItem Added logic for BoneRetarget ( for clothing items to attach entities to bones ) BaseNetworkable automatically verifies PrefabID Moved GetItemOptions to BaseEntity
12 Years Ago
Candle hat wip
12 Years Ago
3rd person animations for the SMG
12 Years Ago
Hacking CurrentPopulation so it works properly in Asset Bundles
12 Years Ago
Fix for the fix
12 Years Ago
Network++
12 Years Ago
updated the mecanim to use the new 3rd person SMG animations tweaked some settings on some of the fire sprites
12 Years Ago
Making a bunch of other fire materials emissive
12 Years Ago
Melee attack tweak
12 Years Ago
Melee tweak fix
12 Years Ago
Fixed NRE in GetItemOptions
12 Years Ago
Fixed FileSystem_Editor.LoadAll returning non distinct Fixed selected menu items not showing properly Item definition menu options can have conditionals, added actions, added cycles Fixed player not cycling inventory Fixed missing pickup icon Candle Hat item doesn't need a backing entity
11 Years Ago
Fixed map being all sea for reduced graphics quality
11 Years Ago
candle hat icon
11 Years Ago
Fixed server errors when cooking wolf meat
11 Years Ago
Fixed weapons at feet
11 Years Ago
revolver less palmy
11 Years Ago
Hide clothing particles in first person
11 Years Ago
fixed ak47 viewmodel clipping
11 Years Ago
Hide serverside renderers in dropped items (editor)
11 Years Ago
fix for fix
11 Years Ago
Tweaked slippy dropped item frictions
11 Years Ago
Fixed escape not working properly on sleeping bag rename Fixed selected item option button being too white when selected
11 Years Ago
Can cancel in progress craft Cancel crafting on die - return inventory to allow looting Cancel crafting on disconnect Fixed interacting with invisible crafting buttons
11 Years Ago
player preview can use deferred rendering now Updated phrases
11 Years Ago
Made smooth rock material parameter blending entirely generic (supports all types of shader properties on any kind of object)
11 Years Ago
Updated steamsdk
11 Years Ago
Debug Errors for P2P voice chat failures
11 Years Ago
Language selector wip
11 Years Ago
Server compile fix
11 Years Ago
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
11 Years Ago
Merge from unsuckhapis1 Network++
11 Years Ago
This should help with dropped items falling through rocks and stuff Renamed Ruins/Resources back to Ruins/NotResources