branchrust_reboot/maincancel

30,744 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Thompson - added full automatic mode
10 Years Ago
Fixed linker names in RustNative.bundle
10 Years Ago
Fixed Revolver ironsights Fixed Thompson viewmodel + ironsights Fixed shotgun missing projectile (placeholder)
10 Years Ago
Added modified nature/terrain/bumpSpec with blend layer masking for Petur's experiments
10 Years Ago
Fixed bugs with google analytics, debug overlay
10 Years Ago
Don't report errors containing "Pluton"
10 Years Ago
Added developer overlay tools
10 Years Ago
Send a debug console message when killed to show reason
10 Years Ago
Fixed crafting not cancelling when dying
10 Years Ago
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10 Years Ago
Fixed error in the menu background scene
10 Years Ago
Make the steamworks dll test a warning instead of an error
10 Years Ago
Define NOTHISPTR to 32bit windows builds for steamworks_net
10 Years Ago
sound effects for the medical syringe
10 Years Ago
medical syringe prefabs
10 Years Ago
improved medical syringe animations
10 Years Ago
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
10 Years Ago
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
10 Years Ago
Testing u5b7
10 Years Ago
Updated RustNative Protocol++ (network + save)
10 Years Ago
Created wm bota bag prefab
10 Years Ago
added world bota bag model to reboot
10 Years Ago
Updated bow & arrow icons
10 Years Ago
Added first pass bota bag player anim
10 Years Ago
Water level should now update properly on server
10 Years Ago
Tools/Update Clothes Models checks for prefabs without colliders Fixed burlap shirt not having a collider Made attack traces more accurate (wip)
10 Years Ago
Fixed missing footsteps when moving right
10 Years Ago
Remove player from sleeper list when killed Throw warning when got sleeper that isn't sleeping Fix GoogleAnalytics not working
10 Years Ago
Fresh TreesST.
10 Years Ago
Deleted TreesST.
10 Years Ago
protocol++ (prefab names changed, incompatible between playforms)
10 Years Ago
Maybe fixing trees.
10 Years Ago
Some tree files.
10 Years Ago
Fixed being able to place building blocks through walls
10 Years Ago
Made players walk and sprint slower backwards than forwards Slightly nerfed jumping on slopes (last ground speed = max air speed) Fixed that the landing head bob was being played when leaving water
10 Years Ago
Fixed door not having level skin textures (placeholders) Fixed lock dissapearing when upgrading/downgrading a door
10 Years Ago
Debug info for player wakeup bug
10 Years Ago
Removed missing trees from testlevel (fixes editor crashing) Don't bother with steam auth if in editor Rnamed Animator to AnimatorEx (fixes warning)
10 Years Ago
Added player flinch anims
10 Years Ago
changed the sound distances on several of the sound effects (footsteps / bullet impacts/ etc..). Set all viewmodel sounds to 2D
10 Years Ago
Fixed jump-climb exploit
10 Years Ago
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10 Years Ago
Time of Day update to 2.3.0 prerelease 3
10 Years Ago
Made god rays utilize depth values again (Petur... stahp)
10 Years Ago
Giving directional fog another chance at life, now that we have fogged water reflections.
10 Years Ago
Less crazy god-rays during night time.
10 Years Ago
Tree mats
10 Years Ago
Fixed some clipping and seam issues on the Hazmat jacket. Added Small Stash models, mats, and prefab.
10 Years Ago
Slight tree mat and LOD fixes.
10 Years Ago
Various forest prefab changes.