30,744 Commits over 3,867 Days - 0.33cph!
Thompson - added full automatic mode
Fixed linker names in RustNative.bundle
Fixed Revolver ironsights
Fixed Thompson viewmodel + ironsights
Fixed shotgun missing projectile (placeholder)
Added modified nature/terrain/bumpSpec with blend layer masking for Petur's experiments
Fixed bugs with google analytics, debug overlay
Don't report errors containing "Pluton"
Added developer overlay tools
Send a debug console message when killed to show reason
Fixed crafting not cancelling when dying
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Fixed error in the menu background scene
Make the steamworks dll test a warning instead of an error
Define NOTHISPTR to 32bit windows builds for steamworks_net
sound effects for the medical syringe
improved medical syringe animations
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
Updated RustNative
Protocol++ (network + save)
Created wm bota bag prefab
added world bota bag model to reboot
Updated bow & arrow icons
Added first pass bota bag player anim
Water level should now update properly on server
Tools/Update Clothes Models checks for prefabs without colliders
Fixed burlap shirt not having a collider
Made attack traces more accurate (wip)
Fixed missing footsteps when moving right
Remove player from sleeper list when killed
Throw warning when got sleeper that isn't sleeping
Fix GoogleAnalytics not working
protocol++ (prefab names changed, incompatible between playforms)
Fixed being able to place building blocks through walls
Made players walk and sprint slower backwards than forwards
Slightly nerfed jumping on slopes (last ground speed = max air speed)
Fixed that the landing head bob was being played when leaving water
Fixed door not having level skin textures (placeholders)
Fixed lock dissapearing when upgrading/downgrading a door
Debug info for player wakeup bug
Removed missing trees from testlevel (fixes editor crashing)
Don't bother with steam auth if in editor
Rnamed Animator to AnimatorEx (fixes warning)
Added player flinch anims
changed the sound distances on several of the sound effects (footsteps / bullet impacts/ etc..). Set all viewmodel sounds to 2D
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Time of Day update to 2.3.0 prerelease 3
Made god rays utilize depth values again (Petur... stahp)
Giving directional fog another chance at life, now that we have fogged water reflections.
Less crazy god-rays during night time.
Fixed some clipping and seam issues on the Hazmat jacket. Added Small Stash models, mats, and prefab.
Slight tree mat and LOD fixes.
Various forest prefab changes.