30,744 Commits over 3,867 Days - 0.33cph!
Optimized chopped tree billboard sizes.
Fixed NRE in AtmosphericBlend
Fixed a tree billboard colour pop.
Tree fixes. Removed network sleep and rooted some other nodes.
Experimenting with Block editor tool
Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
Temporarily strange terrain textures in the testlevels.
Added toggle to enable/disable Parallax Mapping
Renamed "Nature/Terrain/Bumped Specular BlendMask" to "Nature/Terrain/Bumped Specular Masked" for consistency
Added unity's half-assed Parallax Mapping to "Nature/Terrain/Bumped Specular Masked"
Melee attack uses a sphere trace test (instead of a ray trace)
Send ticks to nearby players using p2p
Halved voice playback delay
Made ErrorLogger delete error.html files from previous runs
Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe
Patched CoherentUILibrary for u5b7
Removed debug arrows from projectile attacks
Added wooden spear
Added stone spear
Added salvaged icepick
Added salvaged hammer
Added salvaged axe
Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
Turning water reflections off also disables edge blend and refraction
Output Coherent Host Dir (debugging osx launch failure)
Normalized wood per hit values on the different trees.
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
Rearranged the tree prefabs to include standing & chopped variants.
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
Added chopped/broken variants of all Speedtrees.
Less noticable dithering on tree LOD transitions.
Fixed the bad billboard render on E2 trees.
fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
Flicking sound assets around, hoping that it will make sounds work again
Fixed pickaxe attack distance
Tweaked sound compression method
Add console log when received respawn options (debug sleeping bag bug)
If this doesn't fix Google Analytics I'm gonna have give up
Backup committing chopped tree files.
tweaked the rotation of the pickaxe_wm
added hold & overlay shotgun layers (using rifle anims for now)
Tree species C,E,F,G's cheaper to animate.
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
Made our custom particle shader implement fog the Unity 5 way
changed player animation holdtype layer naming
Updated thompson wm prefab
moved postion reset scale values on thompson wm
updated bow world model & prefab