branchrust_reboot/maincancel

30,744 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Optimized chopped tree billboard sizes.
10 Years Ago
Fixed NRE in AtmosphericBlend
10 Years Ago
Fixed a tree billboard colour pop.
10 Years Ago
Tree fixes. Removed network sleep and rooted some other nodes.
10 Years Ago
Experimenting with Block editor tool
10 Years Ago
Rocky testlevel.
10 Years Ago
Updated RustNative
10 Years Ago
Missing files.
10 Years Ago
Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
10 Years Ago
Temporarily strange terrain textures in the testlevels.
10 Years Ago
Added toggle to enable/disable Parallax Mapping
10 Years Ago
Renamed "Nature/Terrain/Bumped Specular BlendMask" to "Nature/Terrain/Bumped Specular Masked" for consistency Added unity's half-assed Parallax Mapping to "Nature/Terrain/Bumped Specular Masked"
10 Years Ago
Melee attack uses a sphere trace test (instead of a ray trace)
10 Years Ago
Send ticks to nearby players using p2p Halved voice playback delay
10 Years Ago
Made ErrorLogger delete error.html files from previous runs
10 Years Ago
Added medicinal syringe
10 Years Ago
Added world models for: wooden spear stone spear salvaged icepick salvaged hammer salvaged axe
10 Years Ago
Patched CoherentUILibrary for u5b7
10 Years Ago
Removed debug arrows from projectile attacks
10 Years Ago
Added wooden spear Added stone spear Added salvaged icepick Added salvaged hammer Added salvaged axe
10 Years Ago
Added vis.hud [true|false] - hide/show hud Added vis.chat [true|false] - hide/show chat
10 Years Ago
Turning water reflections off also disables edge blend and refraction
10 Years Ago
Fixed dumb NRE
10 Years Ago
Output Coherent Host Dir (debugging osx launch failure)
10 Years Ago
Normalized wood per hit values on the different trees.
10 Years Ago
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
10 Years Ago
Rearranged the tree prefabs to include standing & chopped variants.
10 Years Ago
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
10 Years Ago
Added chopped/broken variants of all Speedtrees.
10 Years Ago
Less noticable dithering on tree LOD transitions.
10 Years Ago
Fixed the bad billboard render on E2 trees.
10 Years Ago
Testscene file.
10 Years Ago
fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
10 Years Ago
Updated language files
10 Years Ago
Flicking sound assets around, hoping that it will make sounds work again
10 Years Ago
Fixed pickaxe attack distance
10 Years Ago
Tweaked sound compression method
10 Years Ago
Add console log when received respawn options (debug sleeping bag bug)
10 Years Ago
If this doesn't fix Google Analytics I'm gonna have give up
10 Years Ago
Backup committing chopped tree files.
10 Years Ago
tweaked the rotation of the pickaxe_wm
10 Years Ago
added hold & overlay shotgun layers (using rifle anims for now)
10 Years Ago
Tree species C,E,F,G's cheaper to animate.
10 Years Ago
Missed a !
10 Years Ago
Shotgun now fires multiple projectiles Accuracy cone for projectile attacks protocol++
10 Years Ago
Made our custom particle shader implement fog the Unity 5 way
10 Years Ago
changed player animation holdtype layer naming
10 Years Ago
Updated thompson wm prefab
10 Years Ago
moved postion reset scale values on thompson wm
10 Years Ago
updated bow world model & prefab