31,157 Commits over 3,928 Days - 0.33cph!
tweaked bone knife vm anims
Fixed the bad ambient light and smog.
idle / holster / deploy animations for the view model fishing rod
tweaked bolt rifle vm deploy anim
Added mesh position offset to grass system
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
view model fishing rod rigged up and testing some animations.
Tree colour tweaks, to match the grass better.
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
Backing up before I wreck shit.
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
improved rock player idle
Updated SSAO
Enabled 2x downsampling on SSAO
Slightly increased SSAO intensity
Unduck if pressing jump while ducked
Should fix EAC errors when more than 256 players on a server
Fixed not loading entity parents from saves (fixes missing locks on load)
Server always loads by default unless -skipload is on command line
Reversed earlier change to Lidgren
OmniSharp-induced code cleanup (even found one bug, yay!)
More files being backed up for the upcoming forest overhaul.
Wolves and bears now made of flesh instead of stone.
Fixed railing creation physics push glitch
Consolidated some common errors
Error reporter reports current level name
Fixed NRE in model.trigger
Error logging now ignores errors from Oxide
Fixed NRE in Effect.Init
Removing because doesn't exist?
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models
Disabled shadow casting on all current view models
Fixed missing terrain textures
Potential NRE in effect sending
Backing up a truckload of tree files.
made some tweaks to the 1st person spear animations
Fix being able to no-collide with walls by hitting them with the hammer :S
added a more natural idle animation for the melee
added a "Gesture_fullBody" to the mecanim
Fixed atlas shader texture popping bug on nv650M/windows
Updated custom standard/universal shaders to latest universal core cginc
Updating pvt shader to standard/universal
Made splats set by terrain modifiers have chamfered corners