34,427 Commits over 4,201 Days - 0.34cph!
hqm bonus is now 2, relax
schema
Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
Merge from texture packing
Changed C4 back to 10/10 seconds timer
Added -rcon.ssl (certificate path, wss)
Added -rcon.sslpwd (certificate password, wss)
Removed FakePhysics (empty script)
Updated collider of static campfire
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
Subtracting
21367 (should've gone to save146)
fixed ores sometimes not giving the bonus on completion
fixed sand/snow ores not giving proper hqm yields
Cherry picking
21442 and
21443
Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
chunkier barrel hit sound
barrel gib effect
pickup items play a sound instead of moving to inventory silently
gibs have an 'explode' option to push them away from the source object
viewmodel organisation -
clean export for medical syringe
fixed bug with players not showing their correct spine orientation at short distances
fixed invisible barrels near sphere tank
Potential fix for fucked up world gen
Network++
Save++
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
vending machines display their available contents on the minimap
fixed instock exploit
fixed missing bonus/change effect on cave ores
launch site loot spawn setup
added a dozen hobo barrels to launch site
rocket_crane_cage text decals removed
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
static unopenable doors now have a keylock on display as a visual cue that the door is locked
Fixed ladders inside warehouses
Added stair collision to rocket factory roof
CraggyIsland has some roadside topology
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
Removed individual barrels from roadside as they tend to block junkpile spawn positions
static doors remaining doors version
Fixed bulge around junkpiles
Fixed yuge wood worldmodel
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)