branchrust_reboot/maincancel

31,130 Commits over 3,897 Days - 0.33cph!

11 Years Ago
Added basic version of the grass shader
11 Years Ago
Added grass texture atlas
11 Years Ago
Grass system tweaks
11 Years Ago
Renamed detail system to decor system I chose the name when it was still intended to do the same thing the terrain detail system does It doesn't handle any grass anymore at this point since that was moved to the new grass system
11 Years Ago
Removed the old grass system It's clear now that the new one is better in every aspect
11 Years Ago
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
11 Years Ago
Added TransformMonitor
11 Years Ago
Grass and detail generation tweaks Added prototype of a grass LOD system
11 Years Ago
Testing html renderer
11 Years Ago
Updated steam api dll for editor
11 Years Ago
Re-organising clothing folder
11 Years Ago
Adding Coherent UI base
11 Years Ago
Linux build hunch
11 Years Ago
Profiling Bullshit
11 Years Ago
Initial commit of the new detail system (unfinished / internal testing)
11 Years Ago
Initial commit of the new grass system (unfinished / internal testing)
11 Years Ago
-made some improvements to the jog animations
11 Years Ago
Updated native steam library
11 Years Ago
Fixed effect position spawn
11 Years Ago
Fixed sound length not counting delay
11 Years Ago
Replaced old protobuf implementation. Oh god this is a lot of code change. Tweaked overlay, chat
11 Years Ago
Various effect/bone/string pooling fixes
11 Years Ago
Fixed long pause on joining singleplayer game
11 Years Ago
Added some vector utility methods in 2D space
11 Years Ago
Randomize seed up to int.MaxValue instead of uint.MaxValue to be able to safely do things like seed*x or seed+x I think 2 billion different maps should be enough
11 Years Ago
Rolling the protocol
11 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
11 Years Ago
Fixed broken player collision
11 Years Ago
11 Years Ago
prefab for the revolver.
11 Years Ago
-checking in the rest of the revolver animations; made some improvements to the bolt rifle animations; added .wav files for the bolt action ( I just need to get them to play in unity properly..)
11 Years Ago
Fixed console spam
11 Years Ago
Fixed objects getting removed
11 Years Ago
Implemented Jog animations
11 Years Ago
Footsteps test
11 Years Ago
added new bow view model anims, meta clips & initial controller
11 Years Ago
associated with the old bow view model. Causing issues.
11 Years Ago
- Added new LUT textures for color grading
11 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
11 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
11 Years Ago
-half of the revolver animations
11 Years Ago
Fixed player model state not being networked
11 Years Ago
Network grid was stupid on TestLevel
11 Years Ago
Fixed beltbar errors
11 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
11 Years Ago
Bad merge here
11 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
11 Years Ago
Made the sky dome use our own prefab the way the water does I don't like modifying prefabs in the third party folder
11 Years Ago
Put resources on world layer, improves FPS in-editor and shouldn't change anything in-game
11 Years Ago
Fixed or at the very least reduced some water reflection glitches