34,515 Commits over 4,232 Days - 0.34cph!
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
Immediate apply lodcomp state to all when toggling
Fixed flickering after toggling lodcomp
Renamed culling.lodcomp to culling.world; enabled by default
First attempt at stopping animals from attacking through walls.
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
Updated Apex AI to 2017.2
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Restored culling stats display; editor-only
worldmodel outlines (off by default)
Subtracted
24049 and
24043 => rollback to 2017.1.2f1
Fixed outline when using temporal AA
Fixed outline issues affecting other effects
Fixed outlined object showing over viewmodel
Added depth tolerance to outline draw shader (glow over grass)
Fixed culling-related flicker sometimes when spawning a new object
Fixed flicker when toggling culling.world (proper)
Lots of sound tweaks and polish
Campfire/furnace ignite & extinguish sounds
Ceiling light on/off sounds
Waits at least one frame after reg before vis test
Removed serialization tags from occlude dependency structs
Ensure hair dye is picked consistently across different hair types
Fixed hair dye mat props affecting other mats (e.g. skin)
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
Changed hair set collection layout to allow one dye collection per hair entry
Advanced Lootbox, LODS, model, textures and material
slightly stricter dropbox placement
fixed a bunch of worldmodels not having outlines
outlines enabled by default
more fixes for worldmodels
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
skin approval
fixed camera warning
Defaulted culling.world to false; needs more fixing and testing
Removed unused component references from main camera
Fixed project settings define symbols
Changed culling.world to unsaved for now
Cherry picked WorldModelOutline NRE fix
worldmodeloutline osx fixes