branchrust_reboot/maincancel

34,282 Commits over 4,201 Days - 0.34cph!

7 Years Ago
Fixed censor cube glitches around smoke grenade
7 Years Ago
Fixed small mismatch in water fogvol
7 Years Ago
can throw smoke grenades farther smoke grenades stack to 2
7 Years Ago
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7 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
7 Years Ago
Merge from prefab_pooling_3
7 Years Ago
Compile fix
7 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
7 Years Ago
Fixed missing conditional model references on wooden wall
7 Years Ago
Fixed prefab pool warmup only being executed on first server connect
7 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
7 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
7 Years Ago
Bandit Town shopkeeper room dressing Bandit Town and swamp_c scene2prefab
7 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
7 Years Ago
Compile fix
7 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
7 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
7 Years Ago
smoke grenade NRE fix
7 Years Ago
Merge from combinedfog
7 Years Ago
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7 Years Ago
Merged from AI improvement branch.
7 Years Ago
Updated manifest
7 Years Ago
Removed ancient unused broken gib prefab
7 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
7 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
7 Years Ago
Fuckin NavMeshGridCell
7 Years Ago
A bit more robust AI sensation data being sent out when explosives explode.
7 Years Ago
can no longer use smoke grenades under water
7 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
7 Years Ago
New AI can't be wounded.
7 Years Ago
Subtracting 28192
7 Years Ago
Validate position checks in new AI.
7 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
7 Years Ago
Subtracting 28202
7 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
7 Years Ago
nre fix smoke effect no longer gone forever outside network range
7 Years Ago
Fixed smoke grenade ordering issue with some glass windows
7 Years Ago
Cherry picking 28210
7 Years Ago
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7 Years Ago
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7 Years Ago
NPC heading can't be zero. NPCs won't kill family members.
7 Years Ago
NPC cleanup pass. NPC movement now ticked via repeated invoke, not load balanced tick.
7 Years Ago
NPC load balancing improvements.
7 Years Ago
Some more NPC cleanup. Idle voices should now work properly.
7 Years Ago
NPCs stick better to the ground (and floats just above it).
7 Years Ago
NPC improved firearm usage when standing up from being ducked behind partial cover.
7 Years Ago
Turned on graphics jobs
7 Years Ago
skin approval files
7 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
7 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale