branchrust_reboot/maincancel

38,757 Commits over 4,536 Days - 0.36cph!

10 Years Ago
Fixed invisible LR-300 worldmodel issue:1586
10 Years Ago
Flashlight Lod updates
10 Years Ago
Merge from foliage_system
10 Years Ago
Fixed one stone tier roof piece having no valid tangents
10 Years Ago
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
10 Years Ago
Fixed foliage transparency with temporal anti-aliasing
10 Years Ago
crossbow world model uv fix
10 Years Ago
Air duct import settings fix
10 Years Ago
Network++
10 Years Ago
Profiling for helk
10 Years Ago
Reducing mesh compression on all weapon world models set to high
10 Years Ago
Better coroutine profiling
10 Years Ago
Stripping unused / commented out scripts
10 Years Ago
Fixed ServerMgr indentation
10 Years Ago
Tweaked connect coroutine handling
10 Years Ago
Merged decor_deployables branch to main
10 Years Ago
Warning fixes
10 Years Ago
10 Years Ago
Manifest update
10 Years Ago
Reverted UI.Options.Keybind.prefab submission
10 Years Ago
Manifest update
10 Years Ago
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10 Years Ago
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
10 Years Ago
Added profiler samples to workshop skin loading
10 Years Ago
Fixed memory leak when workshop skin texture file cannot be found
10 Years Ago
fixed revolver showing muzzlebrake all the time
10 Years Ago
Added "itemskins" convar to toggle workshop item skins
10 Years Ago
More profiler workshop skin profiler samples
10 Years Ago
Rust.Workshop plugin has profiler enabled in debug build
10 Years Ago
balance/functionality of Locker Fish provides animal fat shopfront no longer blocks wall placement on triangle foundations protocol++
10 Years Ago
compile fix
10 Years Ago
Entity creation is grouped by entity name in profiler Removed some needlessly deep nested profiler samples
10 Years Ago
Disabled MaterialColorLerp (memory, performance)
10 Years Ago
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
10 Years Ago
Rocket launcher world model uv fix
10 Years Ago
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
10 Years Ago
Experiment: More granular network cells (64 meters per cell instead of 126.5)
10 Years Ago
Merge from vertex_count_simplification
10 Years Ago
Plant skin instantiates are load balanced
10 Years Ago
Merged demo recording into main
10 Years Ago
Removed old demo
10 Years Ago
Rebuilt plugins just in case
10 Years Ago
Server compile fix
10 Years Ago
Presumably fixed workshop skin load issue on Windows
10 Years Ago
Fixed plant skins not recycling
10 Years Ago
Client side plant entities pool
10 Years Ago
fixed a bug with the muzzleflash being offset improperly
10 Years Ago
Native updates
10 Years Ago
Profiler cleanup
10 Years Ago
More profiler cleanup