32,244 Commits over 4,048 Days - 0.33cph!
subtracting hostile_countdown_tooltip - UI Scaling issues
merge from CargoDroppedItemFix
subtracting burst_icon_belt - moved to Feb Release
merge from gingerbread_building_skin_fixes
merge from burst_icon_belt
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merge from item_desc_scroll
merge from conveyor_culture_handling
merge from qol_map_focus_button
merge from qol_cached_browser_quicker_refresh
merge from fishing_bobber_timeout
merge from qol_cached_browser_ping_text
merge from health_spectate_admins
Merge MinicopterFreezeFix -> Main
Merge MinicopterFreezeFix -> Main
merge from hostile_countdown_tooltip
merge from spraycan_box_fix
merge from stocking_groundwatch
merge from macos-potato-terrain-error
merge from youtooz_deployables
merge from save245 - Staging wipe
merge from disable_xmas23
Merge CorpseParentingFix -> Main
Merge CorpseParentingFix -> Main
Fixed too many buoyancy points assigned on player_corpse_new buoyancy script. This could do with a more thorough improvement but this will do for now as a safe fix for Main post-lockdown.
When running in listen server mode, skip client-side corpses in the corpseinfo command
Just more materials to commit
Fix reversed conditional!
Merge ImproveButtFloating -> main
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Fixed black cream material on gingerbread tunnel entrances
Ragdoll preprocess to match new pose
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
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Minor code cleanup, improve clarity on layer use
Merge RagdollFloatFix -> main
Merge SSRagdollDeathVal -> main
Merge CorpseRagdollParentingFix -> main
Improved eye and eyelid position on both client- and server-side ragdolls
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Merge from io_budget_health
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls.
- Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s