121,601 Commits over 4,048 Days - 1.25cph!
[D11][UI] Top bar carousel and navigation changed to prefab and set up in scene to prefab
Navigation bar improvements
Code of conduct compile fix
[D11] [UI] Linked up Code of Conduct page to frontend. Made adjustments in PagedUI system to automatically close previous pages when pushing non-carousel pages to screen stack.
[D11] Fix for not being able to jump after dying
[D11] Graphics settings added to Options Menu & Fix for dpad to work on the Death Screen (and to not open Crafting/Inventory whilst dead either)
[D11] [UI] Updated death marker map interface. Updated mask textures to use alpha instead of black for transparency. Updated MaskedColorLerp shader to correctly use alpha values rather than black and white when masking alpha out on materials. Updated Respawn/Death screen visuals to reflect shader change. Added Code of Conduct screen and assets to project. Added Generic Animation controller for simple menu animations.
[D11] [UI] tweaks to craft screen visuals
replaced the 'new craftable' icon with the new one
[D11][UI] When moving an item in the inventory screen the item will now follow the cursor
[D11] Fix for Jenkins server build missing bootstrap scene.
[D11] XboxOne test app compile for CrossVoice
[D11] [UI] Inventory expanded information panel arrow icon will now flip when open. Code for crafting screen information panel is set up needs assigning
[D11] [UI] Improved Inventory navigation now loops around itself and lootpanels.
frame budgeting defaults to 1ms/frame for IOEntities
total revamp of electricity to be one directional and throttled on the server
Electric cable model and textures
Entities can have child entities in their hierarchy
[D11] Try loading the Procedural Map scene async whilst loading/download and deserializing the specific map data - seems ok.
[D11] fix for bundle time client side processing exception (why is this not showing up all the time?)
[D11] Audio Settings added to Options Menu
[D11][AUDIO] Penultimate audio asset fixes.
[D11][UI] Crafting screen blueprint separators persit when changing category
[D11] [UI] Improved protection preview values and inventory screen fixes
[D11] Support other platforms blank for now
[D11] reverted accidentally committed ProjectSettings
[D11] [UI] visual tweaks to crafting screen
[D11] Forgot to rename TestApp
[D11] Display "secs" instead of "seconds" on time sliders
[D11] Add start of the native voice stuff for cross platform
[D11][UI] Selecting a locker now updates protection previews
[D11] Also forgot to include the Day/Night texture a while back, adding now
[D11] Forgot to include hud.cs
[D11] Display & HUD settings now active in the Options Menu
[D11][UI] Inventory screen survival bars added and vital preview code moved into hud element
force toggle timers with 2nd power input
compile fix
always toggle detector state even with no power
ceiling light is now electric
tonnes of bug fixes
icons
laser detector
pressure pad detector
door controller
AND/OR/Timer/Splitter deployables
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[D11] Controller Settings for Options Menu & finished Slider buttons - options buttons can now automatically hide on consoles they shouldn't display on and navigation events are generated to exclude these
[D11] [UI] Map no longer fades out when HUD is disabled. Ignores parent alpha canvas'.
[D11] Fix for hanging on "Preload Assets" on second time into map from frontend. Arguably it should be using the bootstrap query like "IsBootstrapTaskComplete("Bootstrap_WarmupBundle_Init" but both the frontend and the bootstrap are on defines so to support them all properly would be kind of messy, as the older code paths are deprecated, it can be brought in line.
[D11] Tag some assets with "D11IgnoreTestAsset" to exclude from the manifest, and therefore from the warmup bundle, and from being loaded in the warmups. The assets are mostly copied from work on the tutorial branch, but the filtering logic is a bit simpler. Saves ~160MB off the warmup bundle.
[D11] [UI] Checkin of Death Marker prefab files.
Fixed missing Profiler.EndSample in TeamUpdate
[D11] [UI] Added death marker assets and set up to work in Map UI.
[D11] [UI] updated bootflow screen visuals (logo screen, autosave info, disclaimer)
[D11] [UI] Selected crafting icon now displays name of skin. Crafting queue icon navigation fix.