121,589 Commits over 4,048 Days - 1.25cph!
Added explicit tint mask source enum (all white, all black, texture)
Renamed and moved billboard bake shader
Updated shaders, more testing
[D11] [UI] Re-added "D11_NEWHUD" define for quick chat update in BasePlayer_ClientLocal to fix null instance.
[D11] Disabled "Generate Mip Maps" on all UI Sprite Textures.
[D11][UI] Removed the Selected blueprint detail panel
[D11] Map download URL from the CDN hard-coded into server for now.
[D11] Revert Project Settings from previous commit
[D11] [UI] Attachment slot panel implemented highlighted modifications show details on panel
[D11] Call Rich's logger to capture as json on server
[D11] [UI] Quick Craft radial menu added with required assets and scripts.
[D11] Prevent a translation attempt if a string is empty
[D11] Display meaningful socket error in log, rather than just an int code.
[D11] Temp fix for changes in server data.
Strobe light LOD0 rotation fix
[D11] Just turn off IPv6 stop with all the #if's
[D11] Changes to get rid of the UserPacket emulation layer and start to integrate the direct calls, it means less packet copying, it was doing it twice per packet when it really wasn't needed,
[D11] Map download from the CDN hooked-up to selecting a server from the protocol request list.
Merge from asset_bundles_3
Asset bundle build map updates
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Added two-sided lighting toggle to rust/std+wind shader set
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Moved new plugins to Third Party
Added amplify impostors v0.92
Hot air balloon animated mesh
[D11] [UI] Ranged weapon information panel
[D11] Removed placeholder server request example now UI have plumbed it in properly.
[D11] Network service port open on the server. Can currently be used to change the network logging verbosity level via http request.