121,591 Commits over 4,048 Days - 1.25cph!
Added a flag model and a flag pole to the HAB basket model
Fix for multi-scene setup mismatched lighting issues
Touched lighting settings-only on all scenes
Added custom motion vectors to rust/std wind shader variations
Fixed hot air balloon windsock getting blurred
[D11] Removed some Translate scripts from buttons that were copied across by mistake
[D11] Fix for missing client define
[D11] Updated Top Bar & WIP Find/Join Game page
Drone meshes / textures / prefabs
Removed bundle DoPrepare from SoundDefinition (applied at compile time)
Disabled crunch compression on nature assets again
[D11] Request for available public servers on client startup.
StreamingController on camera prefab
tarpaulin generic texture set
[D11] Mark build as failure for email
Texture stream camera debug
[D11] Network JSON logging back to simple Unity log for clients and when running the server in the editor, to reduce noise.
updating basket gibs to reflect changes
basket model vertex alpha update
Updated HAB prefab to hold the new button model
Custom button model for the HAB basket ignition
[D11][UI] Undone Unintended plastic commits
[D11][UI] Expanded Item details panel setup for all but ranged weapons
Fixed player rotation never updating on server (2018.2 regression)
Players inherit network group again when spectating
Added windsock material and assigned to respective mesh for wind anim
Updated HotAirBalloon prefab
Renamed some rust/std wind properties
Tweaks to balloon mat wind
Fixed noise scale range
Added noise scale control to rust/std wind
Small tweaks to generic wind (simpler for now)
Cherry picking
29239 to main
Added Rust/Standard + Wind shader variations with vertex alpha wind attenuation
Fixed NRE in WindZoneExManager when MainCamera isn't available
Changed hot air balloon material to new shader
merge into main
network++